[Ivara Prime] build aimed at dealing high amounts of Toxin damage with her Artemis Bow.
Archon Shards
2x Tauforged Emerald Shards (Corrosive stack Cap)
1x Tauforged Violet Shard (Health/Energy Orb Conversion)
2x Tauforged Emerald Shards (Ability DMG on Corroded Enemies)
Hey, wait a minute, isn't this just a variation on your Heat build?
Yes, yes it is. Many of the principles are the same, but the output is slightly different. In particular, this build winds up being more effective for dealing with boss-type enemies who cap Status Effects, like Acolytes.
Build Explanation
This build focuses largely around optimizing the damage output of your [Artemis Bow], using this build. Since we're focusing on Toxin Damage, we can take advantage of the Artemis Bow being an ability to melt armor with Archon Continuity (which slots all-too-neatly into [Ivara]'s core build), which also amplifies our damage with a unique 30% damage bonus for any subsequent shots.
Arcane Crepuscular adds Final Crit Damage while invisible via Prowl, and the added Power Strength further increases the Crit Damage bonus offered by [Empowered Quiver], giving an extra 189% Crit Damage, on top of the flat 3x bonus from Crepuscular, giving our [Artemis Bow] 11.18x Crit Damage.
Gameplay
As with most of [Ivara]'s gameplay, it primarily involves activating Prowl and remaining stealthed, leveraging her specialty arrows to control enemies and navigate the area. Ideally, you'll want a choke point or similar small space where enemies can be grouped up, allowing you to take advantage of Punch Through.
When you fire your Dashwire arrow, make sure to angle it appropriately for the terrain and crowd density you're expecting; having a higher vantage point may offer more group coverage, but lower individual target damage.
As well, be sure to remember that the Artemis Bow does not increase its damage via charging - charging the shot only changes the orientation of your fan of arrows from vertical to horizontal. Snap-firing will allow you to get much more DPS, especially considering the [Artemis Bow] build uses [Critical Delay], making reorienting shots for wide crowd coverage less feasible.
Armor Reduction and Status Math
Since this build leverages Archon Continuity to stack Corrosive on foes, the enhanced Armor Reduction compared to Heat Status makes it more effective against boss-type enemies who would otherwise cap Status Effects, like Acolytes.
Modded Base DMG (this is the same between both builds)
240 x (1 + 1.89 + 3.3) x (1 + 1.5) x (1.55) = 5,756.7
Status DMG per Tick (Toxin)
5,756.7 x 0.5 x (1 + 1.5) x (1.55) x (1.9) x (1.3) x (11.18) x (1 - 0.64) = 71,536.03
71,536.03 x 6 = 429,216.21 total Toxin Status Damage per proc, x 4 = 1,716,864.85 Toxin Status Damage total.
Direct DMG (Toxin)
5756.7 x (1.3) x (11.18) x (1 - 0.64) = 30,120.43 per arrow, x 23 = 692,770.02
Status DMG per Tick (Heat)
(5756.7 x 4) x 0.5 x (1 + 1.5) x (1.55) x (1.9) x (11.18) x (1 - 0.81) = 180,062.92
180,062.92 x 6 = 1,080,377.56 total Heat Status Damage for a 4-stack proc (due to how Heat Inherit works)
Direct DMG (Heat)
5756.7 x (11.18) x (1 - 0.81) = 12,228.38 per arrow, x 23 = 281,252.78
Total damage per shot (Toxin)
2,409,634.87
Total damage per shot (Heat)
1,361,630.34