Navigation

Account

Social

Ember Prime

Ember: Ensnare/Larva/Resonator - Crowd Control

by last updated 3 years ago

70

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
0 Comments
Ember Prime builds
Builds by F1ameBlade

Ember: Ensnare/Larva/Resonator - Crowd Control

Ember Gameplay Guide

[Ember] utilizes Immolation's thermometer to give her abilities various offensive and defensive properties. This grants her damage reduction, armor stripping, and powerful heat procs to deal with various levels of difficult content. She struggles against enemies immune to heat but a balanced loadout can deal with that issue.

📝 Build Overview 📝

Crowd control abilities are useful on any frame and this build attempts to use a subsumed ability along with her strong base kit to completely trivialize most missions. [Ember] is fairly lucky that most of her ability synergies don't need a lot of investment to reach their full potential.

🔢 Helminth Options 🔢

Fireball is usually replaced as it's the weakest ability in her kit without the augment. Inferno fills the role of generating heat for Immolation and Fire Blast is necessary for controlling your heat generation.

Ensnare is a universally viable crowd control ability that can deal with most non-boss enemies. It has a small propagation delay which can be an issue against extremely fast moving enemies as they can still get a hit on you before being pulled by the ability.

Larva is a cheaper but lower range crowd control option that's usually paired with other strong abilities. It can struggle against some enemies as the ability can't be recast if it's currently trying to pull a crowd control resistant enemy.

Resonator turns most enemies into docile target dummies but it requires a mix of Duration and Range to be as effective as other crowd control options.

Other crowd control abilities like Petrify or Ice Wave are less effective against most content and require very specific playstyles and builds to be as efficient as the abilities listed above.

📊 Ability Stats 📊

Range is the primary stat but Duration, Efficiency and Strength are kept near the baseline so that [Ember] can use her other abilities to support various forms of damage.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is boosted back over the baseline to keep her crowd control effects lasting longer. [Primed Continuity] is a flex mod when not using the Inferno augment Exothermic as you should be able to dispatch enemies within the duration of her subsumed ability.

⛽ Efficiency ⛽

Efficiency is increased by a bit to accommodate the crowd control ability. Fleeting Expertise can be run instead when using abilities that don't scale as heavily off of Duration.

📏 Range 📏

Range is near the max as crowd control abilities thrive when they're able to hit more enemies. [Augur Reach] is a flex mod on smaller tilesets but removing additional Range isn't suggested as it limits which rooms you're able to camp.

💪 Strength 💪

Strength is kept near the baseline to keep the bonuses from Immolation and Fire Blast. This setup allows her to strip enemy armor and keep a strong damage reduction aura on herself throughout the mission. It can be replaced when fighting enemies with no armor or extremely high level enemies that are primarily dying from slash procs (Bleed).

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Enemy Radar] mods help you and your team to find enemies more quickly throughout the map. It may have some redundancy with other Enemy Radar boosting mods from your companions or your team so it can be replaced as you see fit.
  • [Power Drift] gives a bit of Strength and some minor defensive synergy from the knockdown resistance. Primed Sure Footed is stronger but requires a different polarity plan.
  • [Transient Fortitude], [Augur Reach], and [Streamline] can be flex mods depending on which ability is being subsumed. Tailor your ability stats appropriately as your crowd control ability is usually the most important focus of the build.
  • Survivability mods shouldn't be necessary on a crowd control heavy build but Rolling Guard can be run over a flex mod against high level enemies.
  • [Exothermic] keeps the energy economy in check but it can be replaced with any of her other augments if you have sufficient forms of energy regeneration.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Strike provides more damage per second to a meta that heavily focuses on melee weapons. It can be replaced on builds that focus on Primary or Secondary weapons instead. Tertiary offensive arcane like Arcane Rage or Arcane Precision are usually the call.

📋 Final Notes 📋

Immolation's heat thermometer requires diligent maintenance for maximum efficiency. Inferno gives free heat generation when used with no targets on the screen but this can cause the meter to build too quickly and force you to spam Fire Blast. On setups that favor spamming Inferno you may need to reset Immolation periodically as the heat generation is higher than your Fire Blast casting speed.

Fire Blast and Immolation don't require more than the baseline Strength to properly do their maximum effects. However this requires you to spend more time generating heat which can have counter intuitive synergy with builds that completely focus on weapons rather than abilities. Her passive can get free Strength from nearby enemies taking Ignite damage but this becomes inconsistent if they die before you cast an ability.

In a cruel sense of irony, [Ember] can actually lower the damage from heat procs (Ignite) done by your allies. Ignite damage is scaled by the faction damage and heat mods from both the original heat proc and additional heat procs that add to the duration. [Ember] can't natively use Heat or faction mods on her abilities so this will cause all further heat procs from meta weapons to do a fraction of their Ignite damage. Roar partially alleviates this problem but be mindful of this issue when using Ember against high level enemies that are weak to Heat as you can become a massive detriment to your allies.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Explained Ignite formulas for faction and heat mods.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.