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Atlas Prime

Atlas: Nourish/Roar/Elemental Ward - Buffs

by last updated 2 years ago

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In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
650
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
500
Damage Reduction
62.5%
EFFECTIVE HIT POINTS
2,473
Guide
0 Comments
Atlas Prime builds
Builds by F1ameBlade

Atlas: Nourish/Roar/Elemental Ward - Buffs

Atlas Gameplay Guide

[Atlas] is a close range bruiser with a heavy focus on ability synergy. Landslide attempts to combine both damage and invincibility but requires a well made stat stick to scale to endgame content. His passive grants him decent survivability against mid level enemies and his other three abilities give a small amount of flexibility outside of the base star chart missions.

📝 Build Overview 📝

This is a greedy buff focused variant of the basic Landslide build. [Atlas] can utilize a large array of subsumed offensive or defensive buffs to deal with various content more easily. This is best used on the Steel Path star chart missions where other builds may struggle with damage or survivability.

🔢 Helminth Options 🔢

Tectonics is arguably one of the worst abilities in the game. Standing behind it is more dangerous than spamming invincible Landslide punches and most enemies will either avoid or burst down the roadblock. It even needs an augment to [Protect] from multiple angles of attack. Replace it on every build.

Nourish provides a decent Toxin buff and some healing which makes it a good hybrid between an offensive and defensive ability. [Atlas] usually builds for raw damage so the Toxin buff is used to save slots on the stat stick.

Roar, Eclipse, and other offensive buffs provide a lot of damage but may still struggle against heavily armored enemies.

Elemental Ward has several different variants depending on your primary emission color. Heat and Cold are the most useful for [Atlas]. Both boost your effective health pool while providing free status procs through the Heat area of effect or Cold reflected projectiles.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Strength and Duration are boosted so that the buffs feel impactful. This allows [Atlas] to have a much larger damage or survivability buffer at the cost of some stats being lowered.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is increased only to benefit your subsumed buff. This provides better energy economy and damage/survivability through an increase in actions per minute. [Narrow Minded] can be replaced to get a large chunk of Range back but the loss of Duration would nearly double the amount of time you'd have to spend recasting abilities.

⛽ Efficiency ⛽

[Streamline] and [Primed Flow] give you a significant buffer to use your abilities. [Rubble Heap] may make Landslide free but your subsumed ability benefits from a higher energy pool. Streamline can be a flex mod in builds that run a cheaper or longer lasting buff.

📏 Range 📏

Range is the dump stat in this build as it doesn't provide enough positive benefits. Landslide will only make use of the increased impact radius and the only feasible way to get more Range back is by replacing [Narrow Minded]. If you're confident in your energy economy replace Narrow Minded with a survivability mod. This makes the build a near carbon copy of a general use Landslide variant.

💪 Strength 💪

Landslide does plenty of damage to enemies with low armor but extra Strength doesn't hurt the build. [Augur Secrets] can be run instead of a flex mod or [Transient Fortitude] to get a mild shield gate or a bit of Duration back. Blind Rage makes your subsumed ability too expensive. Energy Conversion stacks will only last for a single Landslide.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] isn't difficult to proc and gives a sizable chuck of damage to Landslide. Without Rolling Guard it may be too unsafe to use so replace it in those scenarios.
  • [Primed Sure Footed] is a powerful survival tool that completely negates many forms of hostile crowd control. It also allows weapons with a large area of effect to be fired with impunity. It's an expensive login reward so replace it if you have other forms of status effect immunity. Atlas's passive provides this benefit but only when you're on the ground.
  • [Rolling Guard] and Landslide should provide the bulk of your survivability. Augur Set mods can also be added for additional invincibility but Rubble Heap makes the permanent shield gating strategy with Landslide unusable.
  • Streamline and Narrow Minded are flex mods if you're confident with your energy economy with the subsumed abilities.
  • [Rubble Heap] is necessary for the build. Other augments are usually too weak or have weird bugs that make them inconsistent.

⚙️ Arcanes ⚙️

Arcane Energize pairs well with [Primed Flow] and allows you to be extremely greedy with your ability casts. It can be replaced if you're confident with your energy economy or you're playing with an ally Warframe that provides energy. Offensive arcanes like Arcane [Fury] or defensive arcanes like Arcane [Guardian] are usually the call on most content.

Arcane Avenger synergizes with the bruiser playstyle of most [Atlas] builds. It can be replaced if you're focusing on your abilities or guns. Tertiary defensive arcanes like Arcane Aegis or Arcane Resistance are usually the call on most content.

📋 Final Notes 📋

Rubble can be gained quickly in several different ways. Using Petrify on groups and spamming Rumblers between each fight should keep you topped off on stacks.

Petrify adds a 50% damage vulnerability to susceptible enemies. This intentionally doesn't work against armored health types because it would grant an exponential damage increase due to the way resistances interact with armor. Enemies can't be more than 100% weak or 100% resistant to a damage type. This means that the enemies most susceptible to Petrify are unarmored and have average resistances to your primary damage type.

[Rumbled] and [Titanic Rumbler] are both bugged and don't correctly work for various reasons. [Rumbled] still allows you to take damage through the armor and [Titanic Rumbler] doesn't increase the damage even though the mod card says that it does. Both augments shouldn't be run until these issues are addressed.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Has several level cap endurance run videos that prove concepts.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.