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Zymos

The Pestilent Destoyer | Zymos

by last updated 3 years ago

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Infect your foes with this spore-scattering pistol. Headshots burrow in and explode, releasing spore clouds that seek out nearby enemies.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
9.8
CRITICAL CHANCE
5%
CRITICAL MULTIPLIER
2.3x
FIRE RATE
1.33
MAGAZINE
17 / 51
NOISE
ALARMING
RELOAD
3.2
RIVEN DISPOSITION
1.20
STATUS CHANCE
30%
TRIGGER
SEMI
DAMAGE
 IMPACT
9.2
 PUNCTURE
13.8
RADIAL ATTACK
🕱 TOXIN
61.0
RADIAL ATTACK
🕱 TOXIN
953.0
TOTAL Damage
1,037.0
AVERAGE HIT
1,104.4
BURST DPS
1,472.5
SUSTAINED DPS
1,177.1
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Zymos builds
Builds by UltimoFive

The Pestilent Destoyer | Zymos

Hello everyone,

My name is UltimoFive and today we are going over [Zymos], The Pestilent Destroyer. I thought it would be fun to do this weapon, little did I know...it was ridiculous.

The build against Corpus Eximus enemies up to level 135 does a massive amount of damage. Meanwhile the builds against the Corrupted, Grineer, and Infested are severely cut due to smaller headshot hit boxes, problems with damage and several other issues, which we will go into detail in later sections.

Weapon Information

Information about the weapon:

  • The [Zymos] is obtained by reaching the rank of Stranger with the Entrari on Deimos. Father sells the main blueprint and component blueprints for a total of 4,000 standing.

  • Zymos has a mastery rank requirement of 11.

  • Zymos comes with a "V" polarity, a "Dash" polarity, and a "Dash" Exilus polarity.

  • [Zymos] excels in single target annihilation and small to medium crowds, but ONLY if you land a headshot.

Advantages Vs. Disadvantages

Stats about the weapon:

Advantages:

  • Very high status chance of 30%

  • Shots have a guaranteed Impact Proc

  • Shots explode in a 3.3 meter radius upon impact with a surface or enemy, if a headshot is triggered then the shot will stun targets for 1 second and deal damage before exploding and scattering homing spores, which is where a majority of the damage of this weapon comes from.

Disadvantages:

  • Extremely low Critical Chance of 5%

  • Very low fire rate at 1.33

  • Very slow reload speed at 3.2 seconds

  • Explosions from weapon cause self stagger

  • Extremely low ammo capacity at 51 rounds

  • Headshots are necessary in order to maximize damage, especially in high level missions.

Builds

Corpus: Up to level 135

The build for Corpus is extremely powerful. The build focuses on Magnetic/Toxin, in which magnetic amplifies damage to shields and nullifies shield [Regen] for 6 seconds, while Toxin deals 50% of the base damage for 6 seconds. Essentially how it works is if you can't bypass the shields of the human corpus, then the toxin will off them. Meanwhile as long as headshots are hit on the humans, robotic enemies don't really stand a chance either.

Corrupted & Grineer: Up to Level 50

Due to the nature of this weapon, I would have to say that it is a very poor choice against the Grineer or Corruption. The main reason for this is that it just plain sucks. Late game Grineer and Corruption spawn Bombards and Heavy Gunners which need Radiation or Corrosive to deal with them. Say you slap on corrosive for ferrite armor, that leaves alloy armor untouched and bombards will be impossible to kill. The only way you should attempt this weapon in late game against these two factions are in conjunction with a [Condition Overload] melee build.

Infested: Up to Level 70

Due to the nature of this weapon, I would have to say it is a bad choice against the Infested. Their heads have small hit boxes, unless playing low level missions, but even in that case they move around way too much to get a good headshot. Again I would only attempt bringing this weapon into late game if you are using it with conjunction of a condition overload melee build.

Recommended Alternative Mods

Recommended Good Mods:

  • Heated Charge - If you don't have Primed Heated Charge.

There isn't much about this weapon that I would suggest changing.

Non-Recommended Mods:

  • Any Critical Chance enhancing mod. This build is meant to be at near-full status chance and have no critical chance.

Ways to increase Damage

So normally I would say that there are several ways that companions and frames could enhance damage for a weapon build, but with this weapon...I couldn't find anything. The only viable way to increase damage for this weapon efficiently is with Rhino's Roar.

Recommended Arcanes

  • Arcane Awakening: On reload, 60% chance for 150% damage to pistols for 24 seconds.

  • Arcane Precision: On Headshot, 100% chance for 300% damage to pistols for 18 seconds.

Ending

Hope you all liked my guide. Make sure to favorite and maybe check out my channel for more builds I have made. I plan on doing a new one every week on Tuesdays, so if you want to see me do a specific weapon make sure to comment!

Click to check out Channel 🠖 https://www.youtube.com/c/UltimoFive

See you guys on the next guide!