Magnus Prime

General Magnus

by last updated 4 months ago

1450

Orokin elegance meets formidable stopping power in this exquisite revolver. Hits have a chance to maximize Ammo Efficiency for a few seconds.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.0
CRITICAL CHANCE
28%
CRITICAL DAMAGE
2.8x
FIRE RATE
5.00
MAGAZINE
8 / 160
NOISE
ALARMING
RELOAD
1.6
RIVEN DISPOSITION
1.25
STATUS CHANCE
28%
TRIGGER
SEMI
DAMAGE
 IMPACT
44.1
 PUNCTURE
27.0
 SLASH
27.0
TOTAL Damage
98.0
AVERAGE HIT
147.4
BURST DPS
737.0
SUSTAINED DPS
368.5
Guide
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Magnus Prime builds
Builds by eazybreezy

General Magnus

[Amalgam Barrel Diffusion], DPS wise, is worse than Galv Diffusion, it's increased dodge speed plays into deadly maneuvers and makes it less annoying to activate.

Multishot vs. Acuity + Crosshairs.

  • Multishot: IDK WHAT THE EXACT DMG IS, BUT BASED OFF THE HIGH CRIT DMG AND INSANE CRIT CHANCE, ITS LESS DPS THAN WITH ACUITY
  • Acuity: 0.28 x (1 + 2 + 3 + 3.2 + 3.5) x (1 + 4) = 1,778% Crit Chance. (USING Cascadia Accuracy). If you want more Electric DPS, swap Accuracy to Deadhead (CC --> 1358% instead).

420% Crit Chance (nice) before cascadia accuracy, 840% after. (Multishot Build).
1,778% with full crit maxxing (ACUITY)

Enervate

  • (BASE CC x (1 + MODDED) + FLAT CC) x (1 + [Deadly Maneuvers]) + Covenant
    Enervate is a flat critical chance buff. If we have a 20% enervate, it actually contributes 100% crit with [Deadly Maneuvers] active.
    With our modded crit chance at 84%, using this table on the wiki, we average +145.45% additional crit chance on enervate. This means w/ eneravte and [Deadly Maneuvers], enervate adds ~722% flat crit onto our weapon, bringing the final crit to 1,142% crit chance. This is a greater buff than Cascadia Accuracy, but more tedious to activate and is only active occasionally. Secondary Outburst is also an option, but not worth the hassle imo.

FUTURE ME READ THIS:
Test to see if ammo efficiency effects the deadly manuevers buff duration. It says for the next 2 shots gain a 5x multiplier to crit chance, but what if we don't "shoot" the next 2 shots? With arcane pistoleer we get 100% ammo efficiency, and I am curious if ammo efficiency simply makes it so you don't lose ammo or if it straight up doesn't count for the augment buff. If it doesn't count, then could this mean infinite crit shots for the duration of pistoleer's duration?