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Excalibur

Warframe Transference Guide: Beginner Excalibur

by last updated 6 months ago

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Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
240
Damage Reduction
44.4%
EFFECTIVE HIT POINTS
1,159
Guide
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Excalibur builds
Builds by wreckedRegent

Warframe Transference Guide: Beginner Excalibur

Beginner-focused build for [Excalibur], improving core stats and combat efficiency.

Mod Substitutions

Each of the Gladiator Set Mods are considered flex slots, primarily being there to provide extra durability while you wait to acquire more potent or diverse mods to use. You can replace them at your discretion, swapping in Augur mods you might have (Augur Secrets & Augur Reach in particular) or other mods like Stretch or Steel Fiber.

Recommended Loadout

Primary - Beginner's Braton
Secondary - Beginner's Lato
Melee - Beginner's Skana
Exalted Blade - Beginner's Exalted Blade
Companion - Beginner's Taxon

Why use the Gladiator Mod Set?

[Excalibur]'s gameplay focuses on melee combat, in particular using his Slash Dash and [Exalted Blade]. The set mods on [Excalibur] will provide a decent boost to your melee weapons' damage potential (granting 30% Crit Chance for each combo multiplier, up to a maximum of 330% at 12x), and this boost can be improved further by adding more Gladiator mods to your melee weapons.

Do be aware, though, that the increased Crit Chance from the Gladiator Set Bonus only applies to the weapon the melee Gladiator mods are equipped on. If you have a [Skana] with two Gladiator mods equipped, but your [Exalted Blade] has all three, this build would provide the [Skana] with 50% Crit Chance per combo multiplier, while the [Exalted Blade] would gain 60%, to their respective maximums of 550% and 660%.

Wait, how are we getting 330% from 12x? Wouldn't that be 11x?

That's correct; but, your weapon is always at 1x Combo Multiplier by default, as the first step you [Reach] is 2x. So, while at max combo multiplier, the readout of 12x is a little misleading, and any mods or effects like the Gladiator Set Bonus which base their efficacy off of current Combo Multiplier are actually using your Combo Multiplier - 1.