Video showing gameplay with [Vermisplicer]:
PLAYSTYLE
Tap 4 to activate Silken Stride and tap dodge while aiming at a wall to sling to the wall and latch. Latching will give you invisibility for 8s and activate Arcane Arachne if equipped. You will want to reposition and relatch every 8s if you want to maintain permanent invisibility. In this mode you can only use primary and secondary weapons, while melee attacking will make you cast your 1.
Tap 1 (Mercy's Kiss) on an enemy to leap to them and deal damage and perform a mercy kill. You should aim to target enemies with low health so they are insta killed by 1 and also drop health and energy orbs. Impact procs created by your 3 can increase the mercy threshold up to 80% health. WIth high strength you can be dropping multiple health orbs each mercy kill which is converted into energy by [Equilibrium] (e.g. At 300% strength, 6 health orbs dropped makes 300 health which is converted to 330 energy in addition to 50 energy from guaranteed energy orb making at least 380 total energy).
Tap 2 (Webbed Embrace) while aiming at an area where enemies are expected to gather or pass through to crowd control enemies so you can shoot them easier and also apply a damage vulnerability (50% at base or 150% at 300% strength which is equivalent to a 2.5x final damage multiplier). You can cast up to 3 web areas.
Tap 3 (Widow's Brood) while enemies are in front to mark them for scuttler production. Kill marked enemies to spawn Scuttlers minions. These little spiders will attack enemies and apply more toxin procs that convert to corrosive procs via Archon Continuity and contribute to passive armor strip.
SURVIVABILITY
OPTION 1 - INVISIBILITY/INVULNERABILITY
Using [Oraxia]'s Passive you can turn invisible for 8s every time you wall latch. This can be triggered either manually by wall latching (jump and hold aim on a wall) or by simple pressing dodge while in 4. This duration CANNOT be modified by duration mods or any other method so you will need to swap walls or re-latch once every 8s to maintain invisibility. For any breakthrough damage during intervals you are visible, you can tap 2 to generate a small amount of shields (from augur mods on warframe and augur mods on a pistol/sentinel pistol) which resets your shield gate to ensure you don't die. Her 2 will also crowd control enemies and 3 draw aggro meaning enemies are even less likely to attack you than normal even while you are visible. Arcane Escapist is another niche option for a final ultimate layer of survivability if you really wanted to feel safe. Mercy Kills from 1 (performed on specific heavy units like eximus, heavy gunners etc) can stack up to 9 stacks of escapist reasonably easily. Everytime you take fatal damage you will consume three stacks of escapist and become invulnerable for 12s at a time. The combination of invisibility, invulnerability from partial active shield gating (and/orr Arcane Escapist) and crowd control means you can save lots of mod and arcane slots while still being able to survive reasonably well to levelcap if you wished.
OPTION 2 - HEALTH/DAMAGE REDUCTION TANKING
If you don't feel like constantly latching to stay invisible, using active shield gating or using arcane escapist or are in a mission where it is difficult to do so, you also have the option of health tanking due to the huge boost to health afforded by Silken Stride. Silken Stride gives a multiplicative health bonus to other health mods. To improve ehp you will want to add some source of armor (e.g. Arcane Guardian) and another source of damage reduction (e.g. Adaptation, subsumed Eclipse).
OPTION 3 - ARCANE PERSISTENCE TANKING
Variant build for persistence: https://overframe.gg/build/946012/
STAT BREAKDOWN
DURATION
Helps scale the duration of 2 and 3 mainly and drain of 4. [Archon Continuity] causes toxin procs to make corrosive procs which help strip armor.
EFFICIENCY
Killing enemies with 1 drops health orbs and energy orbs with a chance that scales with strength meaning you can basically insta refill the energy bar each cast provided you kill an enemy below the health threshold. You should adjust this to your playstyle. If you like highly active gameplay with frequent casting of 1 to get energy and maximising damage, you can hit 45% efficiency by running [Blind Rage] instead of [Transient Fortitude]. If you don't want to be as stretched for energy and just stay in 4 for long as possible, run at least 100% to even 130% efficiency. Note that you can get a free 30% efficiency from [Seismic Bond] on a pet while in 4.
RANGE
Boosts the radius of 2 and 3 mainly and also the explosion radius of 4 which is only a minor bit of damage.
STRENGTH
Probably her most important stat since it boosts the orb drop chance of 1, damage vulnerability of 2 and toxin buff from 4. [Precision Intensify] and [Energy Conversion] now apply appropriately to her Silken Stride, being snapshot rather than dynamic. Since 1 forces health and energy orbs, you can pretty easily upkeep [Energy Conversion] for 50% strength without downsides. You can snapshot strength onto 4, and just use the boosted strength for whenever you need to recast 2. With all conditions active snapshotting on 4, you get a Silken Stride Strength of 359%.
ARCHON SHARDS
1 to 2 Amber Cast Speed Shards helps improve the feel of casting 1, 2 and 3
3 or 4 Emerald +Toxin Status Damage shards boosts the toxin status from her 4
AURA
Flexible
- Growing Power - more strength
- Summoner's Wrath - boosts spider damage
- Brief Respite - for more consistent shield gating in addition to augur mods (although you should be permanently invisible)
- Corrosive Projection - passive armor strip although archon continuity provides corrosive statuses which also strip armor already
EXILUS
Flexible
- Toxic Flight - parkour for mobility
- Power Drift - more strength
- Cunning Drift - more range
- Preparation - start with full energy
ARCANES
Flexible
- Arcane Crepuscular - crit damage and 30% strength while invisible
- Arcane Arachne - 150% damage on wall latch which occurs whenever you latch in 4
- Arcane Camisado - gives 60% strength after spiders from 3 attack, and boosts spider mobility
- Arcane Escapist - can be triggered by Mercy Kills from 1 on specific heavy units which gives you a layer of ultimate safety - escapist gives 12s of invulnerability when you die (consumes 3 out of 9 stacks).
HELMINTH
NOURISH
Gives bonus to energy meaning you could potentially just subsume over 1 since 1 also primarily gives energy, or over 3 in endurance since scuttlers don't currently scale
- Adds modded viral to weapons meaning you can save slots on needing to make viral. Viral status gives up to 4.25x dmg multiplier against health.
- Adds viral damage/status to Scuttlers generated by 3 allowing them to apply viral status too
THERMAL SUNDER WITH [Thermal Transfer]
Applies Blast to weapons (does not combine)
SHOCK WITH [Shock Trooper]
Applies Electric to weapons (does not combine with other elements modded)
SILENCE
Blocks eximus abilities which might still target you through invisibility and prevents violence disrupting Silken Stride
ARSENAL
SOBEK
[Acid Shells] on [Sobek] is a mod that allows Silken Stride's forced Toxin DoT to spread across a map via a chain reaction while scaling off %HP. This is because kills made via Silken Stride can trigger [Acid Shells] which explodes in a 15m radius and deals 450 damage + 45% max HP (currently bugged to not account for steel path modifier meaning its much weaker than it should be), and enemies caught in the 15m radius take a Silken Stride damage instance which scales off the %HP as 'base damage' which subsequently kills them. They then explode again in a 15m radius and triggers Silken Stride on all enemies in range, chaining forever as long as there are enemies standing within 15m of each other (requires line of sight).
OCUCOR
Ocucor is the most 'lazy/comfortable' weapon because it creates seeking tendrils that effectively auto-aims for you and has an augment called Sentient Surge that makes it auto-reload on kill while also boosting critical chance and status chance. [Ocucor] by itself is also very weak but with Silken Stride + Webbed Embrace it can be made to kill up to levelcap enemies without trouble. The arcane Secondary Fortifier also steals overguard meaning you can just hold down the fire button running around the map while Ocucor auto aims, auto reloads and auto regenerates overguard without worrying about survivability.
VERMISPLICER
Primary Vermisplicer is a kitgun that has an auto-aiming beam that chains when it hits enemies and also has access to the mod [Combustion Beam]. [Combustion Beam] is like an extremely weak version of [Acid Shells] in that it can trigger an explosion on death with 600 base damage in a huge 18 m radius (vs [Acid Shells] which is 450 + %45HP in 15m radius), which can then trigger Silken Stride in 18m but scaling off the 600 base dmg only. Therefore in order to make it usable, the strongest possible buffs/debuff are required e.g. Silken Stride + Webbed Embrace. This would be made more viable alongside AOE armor strip (e.g. spores or corrosive procs) and viral status (e.g. from panzer/hound). Other beams can utilise [Combustion Beam] too e.g. [Tenet Glaxion] but [Vermisplicer] feels the best since you don't have to aim, can use Pax Charge for passive reload and fits thematically as a 'toxic' weapon.
TENET DETRON
This is basically the secondary version of [Acid Shells] but with MUCH lower range pf 6m instead of 15m meaning enemies must be extremely close together (within 6m of each other) in order for the effect to chain.
WEAPONS WITH A THEMATIC FIT OR AOE
Bubonico: https://overframe.gg/build/434502/
Mutalist Cernos: https://overframe.gg/build/624769/
Akarius Prime: https://overframe.gg/build/591659/
Sporelacer (secondary): https://overframe.gg/build/267804/
Proboscis Cernos: https://overframe.gg/build/438592/
Torid: https://overframe.gg/build/492817/
Embolist: https://overframe.gg/build/624806/
Zymos: https://overframe.gg/build/218337/
Dual Toxocyst (use viral or pure toxin): https://overframe.gg/build/472561/
Catabolyst: https://overframe.gg/build/842575/