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Volt Prime

Shocked and Shielded

by last updated 4 years ago

30

A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
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Volt Prime builds
Builds by v1ld

Shocked and Shielded

Shocking Utility [Volt]

All abilities are useful in this build.

Shock Trooper + Speed + Shields for damage, defense and utility. Discharge+Capacitance for CC and shield regen/overshields.

Long press the 1 to get a big damage boost, press the 2 to give fire rate/attack speed/movement speed, press the 3 and then pick up the shield to get defense and a big boost to crit damage for secondaries and melee. The 4 gives you overshields and CC when neeeded.

Pair with weapons that have high crit damage since shooting through the shield gives a 2x multiplier to it.

Abilities

  1. Keep [Shock Trooper] up all the time for a hefty damage boost that can also be given to teammates. Cheap to cast so reuse to catch squaddies out of the short range. Lasts a whopping 95s. Shock itself is very quick CC in a pinch.
  2. Speed is both utility and a dps boost through reload/attack speed. This build doesn't maximize speed to get through a capture quickly, but rather uses speed for buffing combat.
  3. Shields have high duration at 59s. Great buff for crit weapons while providing defense. Pick up and use with your high crit secondaries/melee weapons while moving, use speed to move faster.
  4. Use Discharge as fast CC - Natural Talent gives the quick cast. Capacitance provides both overshields and a quick way to insta-regenerate shields when in trouble. Enemy Radar lets you see when to get quick overshields.

Stats

High Duration to keep Shock Trooper / Speed / Shield / Discharge CC up for a while.

Some Efficiency to allow cheap casting. A very viable option is to swap Streamline for Fleeting Expertise. This will drop duration most significantly on Speed to just 17-18s, the others are still quite long. However energy costs drop to 10, 10, 20, 40 respectively and more than make up for the drop in duration. This is a matter of taste and use of abilities, experiment.

Range and Strength are neutral with a small boost to strength since it helps Shock Trooper and Speed in this build. Range is a very important stat for Discharge - drop it too low and [Capacitance] will not be able to build up as much overshields or so quickly. This is again a matter of individual taste, maybe you don't need to max out overshields with one cast. Stretch/Power Drift can be swapped Intensify/[Cunning Drift] to suit your taste here.

[Rolling Guard]

This is a very strong mod with the shield gating changes. When shields drop (there's a blue effect and a special sound), roll to get 3 seconds of invulnerability - way more than you need to cast Discharge which will CC all nearby enemies and [Capacitance] will restore some degree of shields before [Rolling Guard] runs out. [Capacitance] will continue to fill your shields to the overcharge limit even if you move away.

Roll when you take any status proc and Rolling Guard will wipe it out. No more fearing slash/toxin procs or even heat/electric/cold.

It's a very versatile mod and allows using base health in this build, along with shield gating on a frame that can [Regen] shields on demand through [Capacitance].