Navigation

Account

Social

Inaros Prime

Immortal God Inaros: My take on the Myth

by last updated 4 years ago

50

Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
2,415
SHIELD
0
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
240
Damage Reduction
44.4%
EFFECTIVE HIT POINTS
4,347
Guide
0 Comments
Inaros Prime builds
Builds by FragCJ

Immortal God Inaros: My take on the Myth

Disclaimer: This is based on builds like THeMooN85's and --.Ravakahr.nVbs.--'s. Please check their builds out, and I hope you find my take interesting :)

Swaps:

  • Physique -> Corrosive Projection
  • Primed Sure Footed -> Sure Footed (if you lack Primed)
  • Gladiator Resolve -> Saxum Carapace, increases Effective HP but you lose Total HP and crit chance on combo multiplier.
  • One of the Carapace Mods -> [Vigor], reduces Effective HP but you gain Total HP.
    To run [Primed Vigor] instead, at reduced Effective HP but increased Total HP, lower [Adaptation] to Rank 10 and [Umbral Intensify] to Rank 0.

Umbral Forma

As an extra note, if you use an Umbral Forma on [Umbral Intensify] then that mod can be maxed out.

Helminth

For the Helminth swap, I doubt anyone would argue swapping the Sandstorm out. As for what to, there are options.

For Damage

  • Marked For Death - Helminth Rank 6, a powerful ability to be sure, especially on [Inaros] who could potentially combine his blind on Desiccation to allow a Finisher to deal 50% of that damage in a 10m radius around the victim. Other Warframes who can do similar have been shown to insta-kill rooms of enemies, so the power of this option shouldn't be ignored. Testing required due to the low range, but for 50 energy this is a strong option.
  • Roar - Rhino - 75 energy for a 30% base increase to damage from all sources for 30s could be nice, but Marked For Death may lead to better killing results.

For Survivability

  • Blood Alter - [Garuda], Blood for the Blood God, Skulls for the Skull Throne, and an "Oh Shit" button if you want to regain some HP quickly. 50 energy buys you a 25% missing HP/s, which is very strong when your HP pool is over 9000!
  • Defy - [Wukong], Gain up to an extra 750 armour whilst being damage immune for even more survivability with an AoE on self? For 50 energy, why not?

For Utility

  • Fire Blast - [Ember], 75% armour strip is nice, and you could swap out Negation Swarm for [Healing Flame] for a weak but welcome heal (25HP per enemy, scales with Strength). Downside is it costs 75 energy, so weigh this wisely.
  • Larva - Nidus, 25 energy to group any enemy in an 8m radius into a close area for 7s, making it a useful tool.
  • Radial Blind - [Excalibur], a 15s blind in a 25m radius around you feels like an upgrade to your Dessication at twice the energy cost (50). This could yield greater healing potential if the lifesteal is more a passive effect of Dessication than tied to its specific blind, as the wiki suggests. Testing needed.