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Revision Log:
v 1.X.X >> Build identity changes; complete build overhaul
v X.1.X >> Central idea stays; only slight mod order changes and or significant guide rework
v X.X.1 >> No change in setup; minor guide edits only
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Why do we use?
Purgator creates gas clouds on kill with direct projectiles. Enemies killed by dots will spawn clouds that deal no damage
RUN SHIVERING CONTAGION ON A COMPAION / PRIME MAG + VIRAL
CRUX -- Used for its ammo efficency more than its status chance. This thing WILL run out of ammo otherwise.
PCR / CONTAGION-- 165% Cold dmg with a primed mod. Contagion spreads cold to freeze enemies and keep them frozen in lingering gas clouds. Cold at 10x stacks also gives a flat 1x crit multi per crit tier useful for raw crit damage.
MF + STORMBRINGER -- 180% Elemental damage as corrosive for raw damage and partial stripping
CANNONADE -- Default base damage and significant boost to innate punch through.
- Cannonade disables any modded fire rate bonuses, including negatives, allowing us to abuse mods with negative fire rate and bypass a -56% total fire rate loss
SCOPE + VS — Galvanized crit for raw crit scaling. Cold will freeze crowds preventing impact stagger making headshots effortless.
Cold itself will grant 0.1x~1.0x flat crit damage for every crit tier, only helping our cause.
Headshots WILL increase AoE damage of toxin clouds, very beneficial to go for.
ELEMENTALIST for +90% status damage to the lingering gas clouds on kill
VILE PRECISION -- Eliminates recoil with a harmless negative.
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Why dont we use?
BANE? Potentially useful for +55% raw damage, but worse overall for gas aoe due to "gas identity loss". When host target dies, gas loses track of enemy it was attached to, and all faction bonuses are canceled for the duration of the lingering after death gas aoe. Since Purgator only creates gas on enemy death, that means gas procs can never benefit from faction dipping bonuses. Elementalist bonuses will carry through however