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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
MAG PROGEN -- For Debuffs
Enervate? -- Flat crit chance per tick. "Resets" after 6 orange. This will be our main CC, and with Enervate we can climb to much higher chances than ever.
Why Blast? -- Blast is AOE damage that explodes throughout each target we hit, giving us some fun area DPS and overlapping damage ticks
- Blast counts as a separate 'tick' for Enervate but is also read as a status effect. In short, this means that individual blast ticks are able to stack Enervate by themselves, but do not contribute to a reset, allowing us to overstack Enervate theoretically infinitely.
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Frostbite + PHC -- Blast ticks are able to stack enervate but will NOT reset it, which allows us to overstack Enervate to hit Red Crits.
- This is useful when we punch through from Gunfight or when darts launch killed enemies. This inflicts blast not enough to detonate but still enough to stack Enervate
G Shot -- Necessary base damage and status chance
PTC + MG -- Default punch / crit damage mods. Punch through in some form is necessary on single target weapons.
Expel -- Default faction bonus, applies again to dots.
- This mod is very technical, swappable for Elementalist
PRIME VIRAL EXTERNALLY