Navigation

Account

Social

Vauban Prime

STOP! Hammer Time! (You can't touch this!)

by last updated a year ago

10

Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization.

445 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
210
Damage Reduction
41.2%
EFFECTIVE HIT POINTS
1,122
Guide
2 Comments
Vauban Prime builds
Builds by THeMooN85

STOP! Hammer Time! (You can't touch this!)

Hello there,

Introduction:

Booben! I love this guy! Whenever I pick him, I know the mission will be easy as fuck. You never fucked? Now you will.

Playstyle:

  • start the mission, find a nice and cozy spot
  • cast Bastille (HOLD for Vortex)
  • cast Spectrorage
  • cast Minelayer (change to Flechette)
  • collect drop, re-cast ability that ended
  • profit

Attributes & Abilities:

In this build, it's all about RANGE!!! You want it as high as possible for your Vortex to suck. Yeah... I said it. This is all you get.
Decent Duration, and Strength, and Neutral Efficiency. With high density of enemies, I could easily go with Negative Efficiency and Higher Strength and still have no problem with Energy Pool. How? Simply replace [Umbral Intensify] with [Blind Rage]. Yes, that would require differend Polarization.

Suggested Aura Mod:

For best results, use Aura Forma, so that it can be changed, when needed.

  • seriously... use whatever the fuck you want.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Cunning Drift - Increases slide, reduces friction and increases Ability Range.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
  • Rush - Increases the speed at which a Warframe moves while sprinting.
  • Speed Drift - Increases sprint speed and casting speed.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!
  • Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Arachne - On Wall Latch, +150% Damage for 30s.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
  • Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
  • Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Suggested Archon Shards (Tauforged):

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

[Vauban] is the guy much needed in any battlefield. The guy can crowd control like no one's business. With him, every mission is like a breeze. Try him, I guarantee, you will get bored, this is how easy this game can be with Booben in town.

Enjoy!
THeMooN85