Hello there,
Introduction:
Booben! I love this guy! Whenever I pick him, I know the mission will be easy as fuck. You never fucked? Now you will.
Playstyle:
- start the mission, find a nice and cozy spot
- cast Bastille (HOLD for Vortex)
- cast Spectrorage
- cast Minelayer (change to Flechette)
- collect drop, re-cast ability that ended
- profit
Attributes & Abilities:
In this build, it's all about RANGE!!! You want it as high as possible for your Vortex to suck. Yeah... I said it. This is all you get.
Decent Duration, and Strength, and Neutral Efficiency. With high density of enemies, I could easily go with Negative Efficiency and Higher Strength and still have no problem with Energy Pool. How? Simply replace [Umbral Intensify] with [Blind Rage]. Yes, that would require differend Polarization.
Suggested Aura Mod:
For best results, use Aura Forma, so that it can be changed, when needed.
- seriously... use whatever the fuck you want.
Suggested Exilus Mod:
Must be unlocked with an Exilus Adapter.
- NONE - if there is no such need, then there is no point in unlocking the slot.
- Cunning Drift - Increases slide, reduces friction and increases Ability Range.
- Handspring - Speeds up a Warframe's knock-down recovery rate.
- Pain Threshold - Increases the stagger recovery of your Warframe.
- Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
- Rush - Increases the speed at which a Warframe moves while sprinting.
- Speed Drift - Increases sprint speed and casting speed.
- Sure Footed - Increases a Warframe's chance to resist knockdown.
Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!! - Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.
Suggested Warframe Arcane Enhancements (Max Rank Description):
- Arcane Arachne - On Wall Latch, +150% Damage for 30s.
- Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
- Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
- Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
- Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
- Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
- Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
- Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.
Suggested Archon Shards (Tauforged):
Suggested Focus School:
- Madurai:
Power Transfer - 50% Casting Speed on switching to Warframe.
Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. - Vazarin:
Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. - Naramon:
Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. - Unairu:
Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. - Zenurik:
Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.
Suggested Helminth Subsumable Abilities:
- Energized Munitions - Imbue your weapons with ammo efficiency.
- Expedite Suffering - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst.
- Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
- Spectrorage - Crowd Control, with augment Spectrosiphon, Increasing Drop an Energy Orbs.
- Nourish - Crowd Control, Damage Buff, Energy Restore, with augment Hearty Nourishment, Clear Status Effects, Gain Status Immunity.
- Coil Horizon - Damage, Crowd Control.
- Tempest Barrage - Damage, Crowd Control, with augment Corroding Barrage, Inflicting a Corrosive Status Effect.
- Quiver - Stealth, Tap-cast for Cloak, hold-cast for Noise, with augment Empowered Quiver, prevent Status Effects.
- Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
- Dispensary - Healing, Energy Restore, Ammunition Restore, with augment Repair Dispensary, Revives Robotic Companions.
- Roar - Damage Buff, with augment Piercing Roar, Crowd Control, Damage.
- Lycath's Hunt - Healing, Energy Restore.
- Breach Surge - Damage, Crowd Control.
- Xata's Whisper - Damage Buff, Bullet Atractor.
Suggested Loadout:
- Weapons - Primary - use anything you want, I might suggest something hard hitting for the Acolytes, Secondary - semi-AFK approach - Sentient Surge Ocucor, Melee - use anything you want, Parazon? Archgun?
- Amp - chosen Amp Parts and Arcanes.
- Operator - chosen Arcanes.
- Companion - Sentinel, MOA, Hound, Kubrow, Kavat, Predasite, Vulpaphyla - anything you want.
Summary:
[Vauban] is the guy much needed in any battlefield. The guy can crowd control like no one's business. With him, every mission is like a breeze. Try him, I guarantee, you will get bored, this is how easy this game can be with Booben in town.
Enjoy!
THeMooN85