Influence Blade for the upcoming pseudo-exalted update
Lazy web building, that's something which rings true for Overframe at times.
THIS IS FOR WHEN EXALTED WEAPONS CAN ACTUALLY EQUIP MELEE ARCANES
With the introduction of Melee Arcanes, the arcane Melee Influence saved every melee weapon (no exceptions). However, making every melee weapon viable came with a huge [Sacrifice], that being rendering the [Exalted Blade] and [Iron Staff] useless. Because every melee weapon can now nuke, it meant that those melee weapons that cannot ([Exalted Blade] and [Iron Staff]) are simply inferior and thus not worth running. The only Exalted melee weapons that were still worth running were [Desert Wind] due to its long range shockwaves, giving it range, and [Valkyr Talons] but only kind of, it was simply for invincibility that these were not completely useless.
However, now that Exalted melee weapons can use Melee Arcanes, this means that Exalted Melee Weapons are back where they're supposed to be: in the category of the best melee weapons in the game. They're melee weapons made with Void powers. They're supposed to be the most powerful. And all it took was letting them equip Melee Influence.
Build specifics
The mods you see on here are mandatory. As for the Primary Emissive Energy Color, you'll of course want to go with a dark enough shade of blue to give the Chromatic Blade innate Elec damage.
Galvanized Reflex (goes in empty Madurai polarity slot) - Mandatory initial combo mod. This is linked to Tennokai heavy attacks. At max stacks of 4 kills, Galv. Reflex raises your combo count to 5x. This means Heavy Attacks will do 5 times more damage. If you're wondering why we're not just building combo manually, this is because you will not be making contact with enemies with the [Exalted Blade] itself. You will, 99% of the time, get kills and proc Influence with the Waves instead. The Waves do not build combo unfortunately. This is of course a terrible design as it only handicaps the [Exalted Blade]; it doesn't balance it out as regular melee weapons already [Reach] a max combo count of 12x very quickly. The Waves not building combo only hurts the [Exalted Blade] as you won't even have the opportunity to get close to enemies to hit them with the blade itself as the Waves just have that much range.
Organ Shatter and Gladiator Might - Mandatory crit damage
Sacrificial Steel - Mandatory crit chance. Galvanized Steel only raises crit chance to 31% which is not worth it if you ask me. You can also keep Sacrifical Steel or let go of it if you use Wrathful Advance which will give an additive 200% crit chance at 100% strength, will require 300% duration for a 30 second duration.
Berserker Fury - Mandatory Attack speed mod. Alternatively you can use [Primed Fury], but I recommend staying with [Berserker Fury]. Arcane Strike is a good extra source of attack speed but should not replace an attack speed mod IMO.
Melee (Galvanized) Elementalist - Increases damage. The variant of the mod that you choose depends on one thing: How much status chance do you want to have? If you want to have some >150% status chance, then you must use Galvanized Elementalist and raise your power strength to ~250%. Quick maths below:
300 (base status chance increase from [Chromatic Blade] at neutral 100% strength) x (1 + 150% (strength increase, this means that your strength will be at 250%) = 750% status chance increase
750 + 180 (max stacks from Galv. Elementalist) = 930%
15 (base status chance for [Exalted Blade]) x (1 + 930%) = 154% status chance for the [Exalted Blade]
If you do not want to use Galvanized variant, then I recommend you simply use the regular variant and [Reach] a 100% status chance.
To [Reach] a 100% status chance, you need an 89% strength increase WITHOUT GALVANIZED ELEMENTALIST. Quick maths below:
300 x (1 + 89%) = 567% status chance increase, this is required with and without Galvanized Elementalist as well
15 x (1 + 567%) = 100% status chance for the [Exalted Blade]
WITH GALVANIZED ELEMENTALIST quick maths are as follows:
300 x (1 + 29%) = 387% status chance increase
387 + 180 = 567%
Exilus Slot - Any Tennokai mod that you want to use, I recommend Dreamer's Wrath, Discipline Merit, or Opportunity's Reach.
The two empty slots - These are pretty much flexible slots. Some options include:
- Vicious Frost and Virulent Scourge for Viral for extra damage, if you go with this option, I highly recommend you have a >140-50% status chance on the Exalted Blade
- Magnetic Rush for Magnetic damage, helps take down Overguard faster and adds a bit of extra attack speed
- Conditio Overload IF you have a primer like the Epitaph (Prime), if you don't, then do not use CO
- Triple Tennokai Setup - This could be Opportunity's Reach, Dreamer's Wrath, and Discipline's Merit. Could also be another combination of your choosing
- Quickening and or Gladiator Vice for extra attack speed, lets you drop Arcane Strike if you're (planning on) using it
- Seismic Wave for Heavy Slam damage - remember that you will have initial combo giving a 5x multiplier meaning you can in fact just spam Heavy Slams
Exalted Umbra Blade version here: https://overframe.gg/build/793473/