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Tenet Envoy

Elite On Call Envoy v1.0.2 | 1999

by last updated 3 months ago

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This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
100.0
CRITICAL CHANCE
28%
CRITICAL DAMAGE
2.6x
FIRE RATE
0.83
MAGAZINE
8 / 16
NOISE
ALARMING
RELOAD
4.0
RIVEN DISPOSITION
0.65
STATUS CHANCE
24%
TRIGGER
AUTO
DAMAGE
 IMPACT
100.0
🕱 TOXIN
60.0
RADIAL ATTACK
 VIRAL (❄ + 🕱)
1,024.0
TOTAL Damage
1,184.0
AVERAGE HIT
1,714.4
BURST DPS
1,428.7
SUSTAINED DPS
1,008.5
Guide
0 Comments
Tenet Envoy builds
Builds by Depravety

Elite On Call Envoy v1.0.2 | 1999

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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ELITE on call crew is unique, they actually use mods in weapon setup;

To get Elite On Call Crewmember;

  • Upgrade COMMAND intrinsics to rank 10

  • Purchase elite crew member from Ticker on Fortuna. Elite members have 2 additional competency points and a unique random trait (such as +cc on rifles)

    • You will get extra stat points and can choose 'train' where they go.
    • Obviously roll for 5 Combat / 5 Enduance, rest is preference
      • Damage bonus from combat stat is multiplicative to modded base damage
  • Crew member MUST be assigned specifically to 'on call' and must be active on personal railjack.

  • On call crew only lasts for 3 mins and has a 10 minute cooldown. This cooldown begins the moment they are summoned, so really only 7 minutes.

    • A full party of 4 players can effectively swap each on crew summons for 100% uptime. Definitely not an afk strat or anything...

Weapon has to be MAX rank or the crew will not use any mods

Crew CAN use HM & IB

Crew cannot activate their own conditions.

Arcanes DO NOT WORK. No crux or merciless..

RIVENS DO NOT WORK!!

Crew kills count as player kills (this is why Envoy had 28B kills...)

Crew members can gain affinity but only applies to Warframe, not weapons.


Why do we use?

Crew members using Envoy are perfectly accurate and do not use the ADS lazer thing. Envoy has a full auto trigger and will be reloaded very fast. This means it is VERY spammable for crew members and is why it is the obvious go to..

Terminal Velocity? Crew does not run out of ammo so velocity most useful crew is 100% accurate so idk.

Firestorm - This is affected by crew weapons and does not knock down player, no PSF required!

Heavy Cal? Serration - This is our base damage which will be multiplicative to combat stat

  • Envoy is perfectly accurate so Heavy Cal doesnt work...

Vile Accel - Crew members do not run out of ammo and reload almost instantly. They will spam envoy
like maniacs!

Crit Delay + Vital Sense? - Crewmates can hit better crits than you. Elite crewmates can be bought with additional perks-- (eg. increase rifle crit chance by ~150%) which allows a crewmember to hit orange crits where you could not.

PCR - Elemental base damage with a primed mod which will be multiplicative to Serration & Combat stat separately

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Crew IS affected by external fire rate bonuses from abilities / companion buffs, etc.. I recommend using a frame like wisp w/ fire rate mote for crew member so then you can replace Vile Acceleration for a raw damage mod like Hammer Shot.

Damage buff abilities like Roar / Nourish / Lash also apply to crew. If using example abilities, it is possibly better to swap Vile Accel or Firestorm for Heat / HM for status as this can double dip from roar bonuses. If using crew for high level endurance scaling, example abilities + faction bonuses might become a better option.