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Rhino

Red Rhino

by last updated 4 years ago

40

Rhino packs a punch. He boasts high survivability and crowd control. The wise would do well to stand clear when he charges.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
370
SHIELD
555
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
240
Damage Reduction
44.4%
EFFECTIVE HIT POINTS
1,406
Guide
0 Comments
Rhino builds
Builds by Alhazred

Red Rhino

This build is meant to supplement the Red War build, further helping War red-crit and increasing melee damage. It still works very well as its own thing, but may not be worth it without a melee weapon that has the potential to red-crit.

Power usage is a bit weird when using this with Red [War]:

First, Iron Skin. Once enemies get to level 90 or so, this build requires that you always keep an eye on Iron Skin; if you don't renew it immediately when it's shot off, you'll be shot down to zero health very quickly, and [Gladiator Finesse], which is here only for the set bonus, will soak your energy to save you for a couple more seconds, thus preventing you from renewing Iron Skin at all. The main drawback of this build is that once the difficulty gets to this point, Iron Skin falls quickly when you get mobbed and must thus be constantly monitored. You should be killing enemies quickly enough to have a steady supply of energy orbs so you can renew Iron Skin in the first place, but if you let your health drop, there's no going back; even if enemies you kill while you're near-death drop some orbs, [Gladiator Finesse] will drain the energy faster than you can pick up enough to use Iron Skin again. There are probably Warframes that can be built with the three Gladiator mods to work in tandem with Red [War] and have an easier time surviving at high level, but I haven't put any thought into it. [Baruuk] or [Wukong] is probably worth looking into.

Second, Roar. You won't need Roar for yourself unless enemies get very high level while playing an endless mode, so you'll need to remember to cast it for your squaddies if you're not playing solo (although, if your squaddies are long-time, knowledgeable players, they'll probably be one-shotting most enemies without a buff too, so YMMV.) If you are playing an endless mode, don't forget Roar exists once enemies start tanking more than a couple hits. This can vary wildly, since if you've kept your combo counter up, enemies at high level can still die in one or two hits, only to turn spongy if the counter expires. There's also a certain mid-point where enemies won't die as fast as they did at the start, but will die fast enough that getting in the few extra hits will put your combo counter back up high enough where Roar is again unneeded very quickly. Above all, do not cast Roar if it will leave you with too little energy to cast Iron Skin when it inevitably drops.

Finally, [Rhino] Stomp. It is entirely possible to find yourself completely surrounded, which starts out making it easier to swing your melee weapon around and raise the combo counter, but can become dangerous in the aforementioned "enemies have gotten high-level during an endless mode" situation. When the latter starts happening, don't be afraid to stomp so you can hack away at the floating enemies while your Iron Skin takes a breather. Again, do not cast the ability if you'll be left without enough energy to renew Iron Skin when you need to.