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Balla

Balla Crowd Armor Stripping

by last updated 3 months ago

30

A Zaw Strike used for dagger and staff style weapons. Its light weight increases speed at the cost of damage.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.00
CRITICAL CHANCE
18%
CRITICAL DAMAGE
2.0x
RANGE
1.00m
RIVEN DISPOSITION
0.50
STATUS CHANCE
18%
DAMAGE
 IMPACT
11.2
 PUNCTURE
134.4
 SLASH
78.4
TOTAL Damage
224.0
AVERAGE HIT
264.3
SUSTAINED DPS
264.3

GRIP

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Guide
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Balla builds
Builds by eazybreezy

Balla Crowd Armor Stripping

Inspired by Ninjase's status nuke ver. https://overframe.gg/build/573086/balla/forceful-influence-pure-status-balla-nuke/
mine is built for secondary use for gunplay, his is built for status nuking and melee damage. Use in tandem with a nautilus to create a fart cloud of doom for enemies.

  • NOTE: AAMA's dagger armor strip is applied per dagger damage hit, rather than scaling off dagger damage. This means our dagger will armor strip all the same, regardless of its damage output. This allows us to build for quality of life, rather than DPS.

Arcane Combos:

Exodia Force + Melee Influence
Exodia [Hunt] + Melee Influence
Exodia [Hunt] + Melee Afflictions

These combos all utilize AOE status effects to strip lots of armor with [Amalgam Argonak Metal Auger] (AAMA). The status effects and their respective DoTs applied by this dagger counts as dagger damage, and as such, fulfill AAMA's armor stripping condition.
AAMA also provides some punch through to the argonak, however for our purposes, does not provide any bonus to our armor stripping.

-Exodia Force spreads weapon damage on status effect, making the status spread from influence also proc exodia force. This helps speed up the armor strip from AAMA and like influence, scales with enemy density. This is a strong choice for DPS or some jank with warframe abilities. It does not scale with CO, modded range, or stealth multipliers. It is unable to deal critical hits (even with flat bonuses). It does scale with combo multiplier, stance multipliers, base damage, universal damage, elemental damage and faction damage. (SELF NOTE: test interactions with [Gyre]'s conductive sphere, lavos valence formation and such. has been patched with toxic lash and seeking talon's force procs infinite loops).
-Exodia [Hunt] helps group enemies, making the electric chain DoT and gas clouds that generate on each enemy overlap with each other, full stripping very quickly.
-Exodia Epidemic sends forward a shockwave upon slamming, lifting enemies and proccing viral, making afflictions very potent with it (7x viral, 7x gas, 7x electric; PRIMING!?!?!) Epidemic after testing is not good.

  • Influence doesn't work too well with epidemic, as the enemies may be too far apart that each enemy only suffers from a single gas cloud and electric aoe DoT (Slow/Partial strip). This does work with afflictions because the increased gas stacks buff the cloud's range.

TLDR:

If you want to minmax, the fastest armor stripping combo is Force + Influence.
Second would be slamming twice with [Hunt] + Influence.
If lazy, [Hunt] and Afflictions is your go to.

When building for afflictions, we don't need many mods, as status chance doesn't matter much past 100% (afflictions is a flat increase, so if we proc 1 or 2 statuses, it still only adds only 6 stacks. We'd need to proc 4 status (400% chance) per hit to make that our heavy slams create two gas clouds.)

As for influence, more statuses per hit = more status spread. Simple as that. You can mod for light attack spam as well, requiring you to mod for range. You can also pull some funny stuff with [Weeping Wounds] with light attack spam. Influence doesnt doesn't spread if you oneshot the enemy, so actually having less damage is nice.

NOTE: THIS USES EHKWANA II JAI, NOT V2J, so you can't build as a second config on your contagion zaw (if you have one). This is built for status chance, not crit.

Gas damage builds Fury buff for Chroma's Vex Armor even with melee attacks/damage, when melee attacks normally build Scorn.