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Twin Grakatas

Twin Ailment Barrage Grakatas

by last updated 4 years ago

940

When one Grakata isn't enough, bring another for extra firepower.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
28.6
CRITICAL CHANCE
25%
CRITICAL MULTIPLIER
2.7x
FIRE RATE
20.00
MAGAZINE
120 / 1200
MULTISHOT
2.0
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
1.20
Status / Projectile
16.5%
TRIGGER
AUTO
Damage / Projectile (x2.0)
 IMPACT
4.0
 PUNCTURE
3.3
 SLASH
2.7
TOTAL Damage
20.0
AVERAGE HIT
28.5
BURST DPS
570.0
SUSTAINED DPS
285.0
Guide
0 Comments
Twin Grakatas builds
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Twin Ailment Barrage Grakatas

The Purpose of this build is to cause significant damage and stat procs to the enemy. The three most important procs are puncture, radiation, and viral as each causes more significant penalties to the target(s), such as taking more health damage, deal less damage, and turn on allies.

Puncture and Viral make the build better to focus down a single enemy as it allows more damage to be dealt to the enemy as well as decrease their ability to damage allies

Radiation makes the build better to spread damage between enemies as they will turn on each other making it easier to manage full rooms of enemies.

in single player when doing a reduce mission where the target can take hold of this weapon can easily defend themselves from enemies that get to close.

The [Pistol Ammo Mutation] mod also helps maintain your high need for its ammo cost

the two main weaknesses are that this weapon has no punch through or reload boosts, making it a little hard to deal continues damage to multiple targets in one area by your own hands.

The Boosts and modifications are as followed (from highest to lower percent values followed by none percent value bonuses):

+330% overall damage

+240% Status Chance

+180% multi shot

+120% Radiation damage (Split between fire/electricity damage)

+120% Viral Damage (Split between cold/toxic damage)

+60% Fire Rate

40% "Energy spent on abilities converted to shields" (can be increased by other mods on other builds)

Unused ammo pickups converted into secondary ammo ( Rifile = 8, ShotGun/Sniper = 15)