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Rhino Prime

Hard, Stiff, Bloated - just as your... Rhino ( ͡° ͜ʖ ͡°)

by last updated 3 months ago

50

Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.

644 VOTES
6 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
290
Damage Reduction
49.2%
EFFECTIVE HIT POINTS
1,468
Guide
6 Comments
Rhino Prime builds
Builds by THeMooN85

Hard, Stiff, Bloated - just as your... Rhino ( ͡° ͜ʖ ͡°)

Hello there,

Introduction:

Rhino Prime... a gold-plated version of what was probably your first acquired Warframe in the game, right after the starting ones. It was on [Rhino] that you learned how to mod, make mistakes and correct them, improve, change statistics, experiment. Rhino is a very flexible Warframe, he forgives a lot, and if well-built, he will allow you to enjoy the game from the beginning to the limits you set for yourself.

Playstyle:

  • find enemies, get Growing Power buff
  • cast Nourish (get those nice buffs, Viral Damage, better Energy Multiplier)
  • cast Roar (get Damage Boost, universal Faction Damage Multiplier)
  • cast Iron Skin (Overguard), re-cast near enemies to detonate and do shitload of damage (strip their armor first)
  • cast [Rhino] Stomp (Crowd Control and Overguard replenishment)

Attributes & Abilities:

Focus primarily on Strength and Range, some Duration, negative Efficiency shouldn't be a problem.
Strength is responsible for... the strength of skills, the ability to scale them.
Range is primarily needed for the last skill, because the more enemies it covers, the greater the Overguard bonus we will receive. It also has a positive effect on Nourish and Roar, which are area skills not only for us but also for our companions.
Duration is increased slightly to increase Nourish, Roar, and stasis time for lifted enemies.
Minimized Efficiency shouldn't be a problem, that's why we have Nourish with us here, aided by increased Energy Pool, and if you want, Amber Archon Shards for Effectiveness on Energy Orbs.

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

  • Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill.
    WARNING: this Aura can kill bearer.
  • Growing Power - Increases Ability Strength after Status proc.
  • Swift Momentum - Increases Melee Combo Duration.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Cunning Drift - Increases slide, reduces friction and increases Ability Range.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
  • Speed Drift - Increases sprint speed and casting speed.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
  • Arcane Guardian - On Damaged, 15% chance for +900 Armor for 20s.
  • Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
  • Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
  • Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
  • Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
  • Arcane Tanker - On Archgun Equipped, +1200 Armor for 60s.
  • Arcane Ultimatum - On Finisher Kill, +1200 Armor for 45s.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Suggested Archon Shards (Tauforged):

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Primary: any weapon with Corrosive Damage, with two Emerald Archon Shards you will fully Armor Strip any enemies.
Secondary: any Primer, like [Nukor], [Epitaph], [Grimoire], etc.
Melee: any, but try it with my Praedos or Innodem - they are kind of StatSticks for any Warframe.
Parazon ?
Archgun: any.
Amp - chosen Amp Parts and Arcanes
Operator - chosen Arcanes
Sentinel - Helios, Wyrm, Diriga, Nautilus.
MOA - fuck Moas, they are completely useless.
Hound - any, try mine.
Kubrow - Huras.
Kavat - Adarza or Smeeta.
Predasite - fuck Predasites, they are completely useless.
Vulpaphyla - Panzer.

Summary:

[Rhino Prime] is probably one of the most versatile Warframes in the entire game... no matter how you build him... he will still get the job done. But why do anything mediocre when you can do it well, right? The above build is so good that it can be used by a complete layman, as well as by a Meta Slave for whom the highest possible numbers are important.

Enjoy!
THeMooN85