Hello, I'd like to thank you for taking a look at the Energy Vampire build I use for [Trinity Prime]. Feel free to like the guide if you feel this may be useful.
What is the point of this build?
This build is meant to be for a Energy Vampire focused [Trinity Prime] that places a strong emphasis on the supplying powerful heals, shields and energy to teammates.
Compared to Ravakahr's Ultimate Endgame Trinity Prime build, this build places a stronger focus on energy for Survivability with the usage of both [Primed Flow] and [Quick Thinking] instead of [Vitality] and [Redirection]. In addition, this build uses 1 less Forma due to freeing up the Exilus mod slot, enabling slightly greater build diversity.
Some notes on the build.
Transient Fortitude and Fleeting Expertise are must-haves for this build, as lower Duration reduces the tick rate for Energy Vampire.
Excellent for a good amount of general content w/ groups due to the ability to heal, give shields and restore energy.
With max energy, this build has approximately 40% more EHP than Ravakahr's Energy Vampire Build, whether or not Vampire Leech Overshields are active.
Having access to the Zenurik Focus School is highly recommended for this build in case you run out of Energy thanks to Quick Thinking.
What can I change in this build?
Corrosive Projection is a non-compulsory mod for this build, use what you like. Same for Arcanes.
While [Power Drift] lets your Energy Vampire restore 200+ Energy to allies and 150+ to yourself, it is not a compulsory mod. Feel free to change the Exilus Mod to something you like.
If you want to run a setup with only 2 Forma and/or without Primed mods, you can run this exact build with standard [Flow] using only 2 Forma. Just remove one of the Naramon symbols from this build. However, the build will have lower survivability and ease of use due to lower Energy.
What ability should I replace for the Helminth?
- Among the abilities that should be replaced, Link is the ability that should be removed, as Well of Life can be still be used as a quick and cheap way to gain Health back with a powerful weapon despite it only having a duration of 1.5 seconds with this build.
What ability would you recommend to use from the Helminth?
Due to the low Duration that is highly required of this build, there isn't many powerful choices for a subsumed ability for Trinity.
Offensive abilities such as Smite, Shuriken and Ice Wave are moderately powerful abilities that allow Trinity to deal damage.
Marked for Death in combination with a powerful single-shot weapon can inflict a great deal of damage over a somewhat decent area of effect.
Thank you for reading!