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Trinity Prime

Lifeforce | General Purpose Energy Vampire Build

by last updated 4 years ago

30

Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
555
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
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Trinity Prime builds
Builds by NimbusSpark

Lifeforce | General Purpose Energy Vampire Build

Hello, I'd like to thank you for taking a look at the Energy Vampire build I use for [Trinity Prime]. Feel free to like the guide if you feel this may be useful.

What is the point of this build?

This build is meant to be for a Energy Vampire focused [Trinity Prime] that places a strong emphasis on the supplying powerful heals, shields and energy to teammates.

Compared to Ravakahr's Ultimate Endgame Trinity Prime build, this build places a stronger focus on energy for Survivability with the usage of both [Primed Flow] and [Quick Thinking] instead of [Vitality] and [Redirection]. In addition, this build uses 1 less Forma due to freeing up the Exilus mod slot, enabling slightly greater build diversity.

Some notes on the build.

  • Transient Fortitude and Fleeting Expertise are must-haves for this build, as lower Duration reduces the tick rate for Energy Vampire.

  • Excellent for a good amount of general content w/ groups due to the ability to heal, give shields and restore energy.

  • With max energy, this build has approximately 40% more EHP than Ravakahr's Energy Vampire Build, whether or not Vampire Leech Overshields are active.

  • Having access to the Zenurik Focus School is highly recommended for this build in case you run out of Energy thanks to Quick Thinking.

What can I change in this build?

  • Corrosive Projection is a non-compulsory mod for this build, use what you like. Same for Arcanes.

  • While [Power Drift] lets your Energy Vampire restore 200+ Energy to allies and 150+ to yourself, it is not a compulsory mod. Feel free to change the Exilus Mod to something you like.

  • If you want to run a setup with only 2 Forma and/or without Primed mods, you can run this exact build with standard [Flow] using only 2 Forma. Just remove one of the Naramon symbols from this build. However, the build will have lower survivability and ease of use due to lower Energy.

What ability should I replace for the Helminth?

  • Among the abilities that should be replaced, Link is the ability that should be removed, as Well of Life can be still be used as a quick and cheap way to gain Health back with a powerful weapon despite it only having a duration of 1.5 seconds with this build.

What ability would you recommend to use from the Helminth?

  • Due to the low Duration that is highly required of this build, there isn't many powerful choices for a subsumed ability for Trinity.

  • Offensive abilities such as Smite, Shuriken and Ice Wave are moderately powerful abilities that allow Trinity to deal damage.

  • Marked for Death in combination with a powerful single-shot weapon can inflict a great deal of damage over a somewhat decent area of effect.

Thank you for reading!