The "All In One" Team Player Build
- 3 Forma
- Long Guide
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- 120
SENTIENT's KILLER / Endgame / universal build / umbra charged
- 5 Forma
- Long Guide
- Votes
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The Eternal Reaper
- 6 Forma
- Long Guide
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Good 0 forma nezha
- 0 Forma
- Short Guide
- Votes
- 11
by THeMooN85 — last updated 4 years ago
The mercurial firemonger protects the innocent. Nezha’s multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
HHello there,
So [Nezha] (Prime) is not a trap, especially with his Deluxe Skin. He is a deity. At least in Chinese folk religion.
In Warframe he is... a good tank, fast runner and quite not bad damage dealer. All in one skinny Bio-Metal exoskeleton.
While we waiting for the Prime version, I created a build for him to be used in all purpose. Every skill is useful.
You will want to use his skills often, Fire Walker and Blazing Chakram are cheap, so why not?
Fire Walker will boost your Movement Speed by 25% for 30s so good skill to run away or either catch up.
OK! So with the new Helminth System I could find a new "Synergy" between skills and weapon (Archgun!!!) and give [Nezha] some tweak.
I did replaced his Fire Walker skill with Dispensary so I can never run out of ammo, Health and Energy... in addition, now I can use even more armor buff for my Warding Halo and I can give it to my team mates so everyone can be protected. And I can be more stationary now and deal much more damage, because I will never run out of ammo for Archgun... and every time I equip the big gun I get armor boost. Synergy.
Blazing Chakram is your cheap and main damage dealing ability. Just throw it at the enemy/enemies.
Warding Halo is your insurance that they won't kick your ass too quickly. To make sure that this insurance is good, you will have to use it when it's needed. So the best time for that would be when you stack up to 3x Health Orbs thanks to [Health Conversion] mod and gain armor boost from both Arcane [Guardian] (after some changes, you can't put both same arcanes, so Grace). That shouldn't be too hard when you are on fire. "On fire" - get it? :D ... Right! Let's get going.
Divine Spears is the less useful skill here, I'm not saying it's useless but the energy cost is kinda big for that small energy pool. But it can boost your Blazing Chakram damage output so you might want to use this skill from time to time.
The build is quite forma intensive but my goal was here to make him as good as possible.
I suggest Arcane Tanker and Arcane [Guardian] for as much armor bonus for your Warding Halo and for synergy with Archgun and Dispensary skill.
Enjoy, THeMooN85