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Ember Prime

Ember Prime Rework Build(Post Old Blood)

by last updated 4 years ago

50

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

17 VOTES
1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
1 Comment
Ember Prime builds
Builds by peterhuy

Ember Prime Rework Build(Post Old Blood)

Replace [Healing Flame] with whatever mod or augment that you prefer.

Duration isn't really necessary on [Ember], but I wouldn't completely dump the stat.

Multiple ways to build the reworked [Ember], for me I currently like having around 200 range for her 3 and 4.

Remember that your passive gives you an additional 5% ability strength per enemy on fire.

Keep your two on as often as you can. It starts at around 50% damage reduction and goes to 90% damage reduction.
If you're starting to burn energy and you are not currently fighting mobs, just reset your 2.
You can also use 3 to temporarily lower the immolation bar, but the bar usually charges back up instantaneously, so it's better to just reset 2 if you're having energy problems.

Arcane Energize and the 160% efficiency solves most energy problems, but if you don't have Arcane Energize, consider using Zenurik Operator Tree as well as slotting [Exothermic]([Ember]'s augment) in place of [Healing Flame].

Spam 3 to heal yourself if you are running the [Healing Flame] augment on [Ember].
Your 3 also strips enemy armor and acts as a form of CC via knockdown, remember to keep that in mind as you play [Ember]. The higher your immolation bar(the bar that you get from your 2), the higher the armor strip, up to 100% armor strip.

Your most used abilities will be 3 and 4.

Your 4 nukes whatever's in front of you.
Uses up energy based on the number of enemies that you have targeted(if the cost is 5 to use the ability for example, but there are no enemies when you use it, it will cost you 0 energy to use the ability. If there are 10 enemies targeted, it will instead cost 50 energy to use it).
It only targets things that are within your field of vision, as well as within your explosion radius. Makes enemy units catch on fire while spreading it to whoever they touch.