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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Exec light slam create 3 successive shockwaves that ragdoll enemies
Exec heavy slams create fan of shockwaves that ragdoll
Light slam to build combo for consistent x12 heavy slams with 90% efficiency.
Unlike Sampotes; exec slam damage IS affected by combo so x12 building is viable
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Why do we use?
Electric Progen? -- Used for electric weight and chance to proc combining with the weight of [Focus Energy].
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With the addition of Elemental Vice, it is now safe to fuse electric for maximized influence. We can now swap on command between electric influence and toxin afflictions, making magnetic progen unnecessary.
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Note: Progenitors are physical damage multiplicative to base damage, Progens have zero effect on elemental bonuses.
G Reflex? -- For initial combo but more importantly, combo efficiency stacking with [Focus Energy] for 90%. Exec gains combo on all enemies hit with each light slam explosion which can be stacked extremely quickly, and reflex efficiency keeps our combo high
G Steel -- for crit chance and crit damage in one place
Uses default combo mods for scaling up to x12 heavy slams
Smite -- for double dipping electric and triple dipping influence, must slot if able.
- If no Smite, use G Elementalist -- for status damage but also status chance
PPP -- melee base damage multix to Seismic Wave
Seismic Wave -- slam damage multix to PPP
Focus Energy -- Creates electric for influence + efficiency for 90% and consistent x12 heavy slams
Influence -- for aoe nuking with status + forced electric on slams (not moveset slams), which is multiplied by modded electric and dipped 3 total times from Smite
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What the Hell is 'Double Dipping'?
People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.
When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.
When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.__