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Xaku

Xaku: General Use

by last updated 7 months ago

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Broken Warframes adrift in the Void converged to create Xaku. Together, they deal high damage. Xaku proves that the sum of the whole is greater than its parts.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
230
HEALTH
359
SHIELD
329
SPRINT SPEED
1.02
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
146
Damage Reduction
32.7%
EFFECTIVE HIT POINTS
972
Guide
0 Comments
Xaku builds
Builds by F1ameBlade

Xaku: General Use

Xaku Gameplay Guide

[Xaku]'s passive grants them a chance to dodge incoming enemy projectiles. They use [Xata]'s Whisper and Grasp of [Lohk] to deal immense Void damage to enemies after stealing their weapons. The Lost and The Vast Untime allow [Xaku] to cripple enemies through crowd control, defense reduction, and damage vulnerability. Their kit has many tools that can quickly eliminate enemies but they struggle against enemies that are immune to their abilities.

📝 Build Overview 📝

This is a General Use build that looks to utilize the frame's starting kit in different types of content at varying degrees of difficulty.

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner.
The following suggestions are an outline and aren't exhaustive.

🔢 Helminth Options 🔢

[Xata]'s Whisper is a great damage buff but locks out the use of some other Helminth abilities so it can rarely be replaced.

Grasp of [Lohk] is a good crowd control tool with decent tertiary damage so it should rarely be replaced.

The Lost grants access to multiple useful abilities including the immensely strong [Gaze] so it shouldn't be replaced.

The Vast Untime is a decent tool for survival, crowd control, and damage vulnerability but can feel underwhelming in some scenarios so it can be replaced.

General Use builds can use a wide variety of other abilities that are too numerous to list here.

📊 Modding Plan 📊

General Use builds try to balance out all stats unless the frame has multiple abilities or mechanics that can't make use of them.

Archon Shards should be spent on casting speed with other stats having little impact on the total effectiveness of the build.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

❤️ Survivability ❤️

Survivability is heavily dependent on the type of content that you're engaging in and as such we have to assume you're doing the hardest content available.

Utilizing effective health by stacking Armor and other forms of damage reduction is useful in the early star chart but quickly falls off unless the majority of your kit is designed entirely around your own survival.

Various forms of temporary invincibility like those from Shield Gating, [Rolling Guard], and other sources scale infinitely but require more attention to be paid to their cooldowns.

Invisibility is effective in most content but it heavily relies on careful positioning as enemy area of effect attacks can be extremely lethal at higher levels.

⏲️ Duration ⏲️

Duration is half of an ability's upkeep and should be kept relative to the effective uptime of any effects. This minimizes the time spent recasting abilities and maximizes time spent killing enemies or doing objectives.

Not all abilities utilize Duration and in those builds it's either untouched or lowered below the baseline with little consequence.

⛽ Efficiency ⛽

Efficiency is the other half of ability upkeep and is usually the thing that people dump from their builds. Over the years energy has been trivialized to a point where the most problematic enemies have to be entirely immune to all abilities in order to survive the onslaught.

Sometimes a build is still too expensive or a particular ability benefits from Efficiency to such a ridiculous degree that it provides exponential returns. This is mainly done on builds that use channeled abilities as most sources of energy regeneration are limited while they're activated.

📏 Range 📏

Range is a tricky stat to utilize as the benefits are heavily dependent on specific tilesets and your own playstyle. Some players are perfectly okay with hiding in a tiny hallway bursting down enemies that walk around the corner while other players want to nuke the entire map with their abilities.

Not all abilities scale with Range and it can be entirely cut with no change in you or your team's playstyle.

💪 Strength 💪

Strength has many different benefits and has several different breakpoints or maximum returns on certain abilities. Hitting these breakpoints has never been easier as there are more ways of boosting your ability Strength than any of the other core ability stats. The builds listed here will hit any necessary breakpoints without external assistance.

Just like all the other stats, Strength doesn't always have an effect on your abilities and those builds may sacrifice it to boost other stats.

🔧 Quality of Life / Augments 🔧

[Primed Sure Footed] or another form of knockdown immunity is highly suggested in this meta. Many enemies and even some of your own attacks will place you into animations that can waste your time or even get you killed.

Casting Speed helps most abilities but isn't always necessary. It also has diminishing returns so investing too much into this stat can be wasteful.

Sprint Speed, Parkour Boosts, and other forms of additional mobility are great in any kit but not all missions have objectives that require movement. Many times these mods can be useless for the majority of the mission if your strategy involves camping a small area.

Weapon or companion bonuses like [Vigorous Swap] or the Mecha Set mods are only useful in specific loadouts and should be used at your own discretion.

Augments can completely change the way an ability functions or may give an ability a small bonus effect. Swap these mods with caution as some builds may not properly function without them equipped.

⚙️ Arcanes ⚙️

Arcane enhancements are highly subjective as they usually require a specific weapon or playstyle to activate.

Defensive Arcanes can be extremely strong and sometimes the build relies on them to survive. Health and Armor based arcanes are good for lower level content while Shield based arcanes are great for utilizing the Shield Gate meta up to the level cap.

Offensive Arcanes change depending on your primary source of damage. Even the strongest meta weapons require different arcanes to maximize their damage.

Quality of Life Arcanes allow a frame to shrug off some of the more annoying attacks of enemies or allow your frame to quickly traverse larger tilesets. Although they should only be used if your build covers all of your other needs from a Defensive and Offensive standpoint.

📋 Final Notes 📋

Team composition is a huge influence on how a build performs. All suggestions assume your team has been randomly pieced together with the matchmaking system and as such they're able to operate with any team or even solo.

🔄 Linked Builds 🔄

Utilize the following pages to find our other builds. If you can't find a build please contact us on the Discord server.

Warframes and Necramechs

Weapons

Archwing

Companions

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Fact checking and testing across many builds.
  • Dystopia - Several level cap endurance videos that prove concepts.
  • Marr - Proofread original build format.
  • Faras - Created videos for several hundred weapons.
  • Angst - Event and Operation testing in competitive environments.
  • Voltage - Guide and resource aggregation during Events.
  • Taiepii - Strategy, research, and team composition management.
  • Dynamite - Created guides for endgame activities.
  • Arbitrary Froggo - Research and documentation of various mechanics.
  • Quipp - Video and guide assistance for Overframe builds.
  • Rainy - Mod interactions and documentation for guns.
  • Sealy - Testing and calculations for various mods.
  • Uumm - Created endgame guides for The Profit Taker.
  • Zen-- - Created endgame guides for Railjack.
  • Prof_Block_007 - Mod interactions and documentation for melee.
  • xFr0styyPrime - Created endgame guides for The Duviri Paradox.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.