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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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EVOLUTIONS
E1 - Fires in 4-round bursts and gains GUARANTEED FORCED Blast procs.
E2 - Blazing Barrel
- An increase to final multishot that works in both modes
E3 - Extended Volley
- This increases our magazine which allows us to make more use out of BB before we have to reload.
E4 - Survivors Edge
- Keep in mind that Dex has forced blast and status chance has no effect. Elemental mods will NOT effect blast damage because blast is physical
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Why do we use?
Viral - A 325% external damage increase to health separate from other multipliers.
We use primed cold for raw direct damage and status toxin for minor chance to create viral
This is one of the very few weapons that can have both internal blast + viral. With all the ways to external full strip nowadays, viral is certainly an option.
P-Shred - Punch to hit multiple enemies and chain forced blast in a line
- For every additional target we hit, we apply double the blast.
P-Faction - Default multiplicative faction bonus that applies a second time to blast.
- This can be swapped for Aptitude
Rifle Elementalist - Multiplicative bonus to status damage that also grants punch through.
Why dont we use?
Aptitude? This mod ignores evo base damage, resulting in an 88% overall CO effectiveness. CO does not become better than Elementalist for specifically Blast until 6 status effects . Because Sybaris only has 5 effects in total and forced blast does not care about status chance, Elementalist is the better choice.
- This changes if you are not running pure blast. if you are also running a second primary element, i.e. heat, electric, then Aptitude becomes better.
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Finding Blast Damage -
This build is focused to maximize pure blast damage. Blast is forced on every shot when incarnon is active. This build works for either variant, Dex or Prime.
Assumes max internal conditions, but does NOT include external modifiers such as viral.
Partial Detonation
A 'Partial Detonation' will cause a delayed explosion after 1.5s dealing 30% of base damage per proc to the initial target.
Blast has a 1.5s fuse timer and you must either kill the target or apply 10x stacks before this timer ends to receive full detonation bonus.

Above^^ finds Blast damage multiplier of a PARTIAL detonation
This value is PER STACK
Full Detonation
A 'Full Detonation' happens when a target dies with blast effects active or if detonation cap of 10x stacks is reached before 1.5s fuse timer ends. In which case, all Blast effects will detonate simultaneously dealing 300% of base damage PER STACK to ALL enemies in a 5m radius.
A full blast detonation will not apply to the initial target, only to the surrounding enemies in radius. Initial target will receive partial detonation multiplier only.
Status duration effects fuse timer. Increased duration allows larger window before fuse timer ends. DO NOT roll negative duration unless < 0% duration can be guaranteed. Status Duration below 0% allows blast to Full Detonate instantly for always 300% damage.

Above^^ finds the Blast damage multiplier of a FULL detonation
This value is PER STACK
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Should You Choose? Dex vs Prime
TL;DR - yeah ig
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- Max conditions + headshot
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Dex is 6% better than Prime for RAW DPS
Prime is <1% better than Dex for PURE BLAST DPS
Prime is 20% better than Dex for STATUS DPS
- Status DPS refers to elemental dots like heat or slash, and does not include blast which is physical damage. This build is pure blast, so this doesnt matter