The "All In One" Team Player Build
- 3 Forma
- Long Guide
- Votes
- 119
SENTIENT's KILLER / Endgame / universal build / umbra charged
- 5 Forma
- Long Guide
- Votes
- 64
The Eternal Reaper
- 6 Forma
- Long Guide
- Votes
- 12
Good 0 forma nezha
- 0 Forma
- Short Guide
- Votes
- 11
by rootbeer — last updated 4 years ago
The mercurial firemonger protects the innocent. Nezha’s multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
On Defence:
Arcane [Guardian] and [Health Conversion] should be pushing you to about 2440 armor at any given moment. This is added to your 3 as health, multiplied by power strength. If I've done the math right you should have around 14,700 base health on your warding halo BEFORE it absorbs incoming fire and grows stronger.
Warding Halo will absorb 90% of incoming damage first. After that, remaining damage will be applied to your armor with ~88% DR. If you can't survive with a 98.8% reduction in incoming damage, it may be a you problem.
On Offence:
His 4 ignores nullifiers but is cancelled by Ancient Healers. Using his 2 (uncharged) on an enemy impaled by his 4 will spawn more chakrams that stack up the damage bonus from [Reaping Chakram].
Leave 1 on, use 2 to mark enemies for additional damage and to spread heat procs. Run around with a melee weapon and cleave everything for great success.