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Artemis Bow Prime

"Patience" Artemis Bow Prime | 43.9M+ DPS w/ ❄ /  / ☢

by last updated 4 months ago

20

19 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
100.0
CHARGE TIME
1.00
CRITICAL CHANCE
25%
CRITICAL MULTIPLIER
2.0x
MAGAZINE
1 / ∞
NOISE
SILENT
PUNCH THROUGH
1.0
RELOAD
0.8
RIVEN DISPOSITION
1.00
STATUS CHANCE
20%
TRIGGER
CHARGE
Quick Shot
 IMPACT
235.2
 PUNCTURE
1,344.0
 SLASH
100.8
TOTAL Damage
1,680.0
AVERAGE HIT
2,100.0
BURST DPS
2,100.0
SUSTAINED DPS
1,135.1
Guide
2 Comments
Artemis Bow Prime builds
Builds by Thaerexys

"Patience" Artemis Bow Prime | 43.9M+ DPS w/ ❄ /  / ☢

"Patience, Is a weapon" - The Adeptus Custodes

My "Patience" Artemis Bow Prime build is meant to be used with my "Vindicare" Ivara Prime build.

Corrosive Damage was chosen in order to mod for Cold Damage and of the elements available Corrosive is the best as it gives an additional 80% damage with Galvanized Aptitude and strips 80% armor.

Cold Damage was chosen in order to gain the additional 1X Crit Damage from Cold Status.

Roar gives you 90% FACTION DAMAGE, meaning that it multiplies the total damage of your Weapons AND Abilities by 1.9, giving you a P H A T Damage Bonus.

Prowl gives you toggleable Stealth and 120% Headshot Damage.

Infiltrate is just awesome, seeing as a stealth warframe's main focus is usually Spy Missions, the ability to just walk through detection lasers is ABSOLUTELY AMAZING and with 299% Ability Strength it also gives 74.75% Movement Speed which VASTLY decreases the time it takes to do said missions.

Empowered Quiver can be swapped with Infiltrate outside of Spy Missions for the 299% Crit Damage increase while on Dashwire.

Concentrated Arrow gives your Artemis Bow Prime 50% ADDITIVE Crit Chance, meaning that like Arcane Avenger it adds a flat amount to your Crit Chance after mods are applied and doesn't scale with mods like Point Strike or Intensify.

Growing Power was chosen because the additional damage that the Artemis Bow Prime gains from Ability Strength is proportionally larger than the Weapon Damage Bonus from Dead Eye, meaning that the 25% Ability Strength from Growing Power increases the potency of it's corresponding MultiplierS more than the 52.5% Sniper Rifle Damage from Dead Eye increases the potency of it's corresponding Multiplier.

Archon Flow causes energy orbs to drop when you mod your Artemis Bow Prime for Cold Damage, making Efficiency less of a necessity.

Arcane Rage gives you a 15% chance on Headshot to gain 180% ADDITIVE Weapon Damage for 24 seconds, meaning that it acts the same way as mods like Serration and Galvanized Aptitude.

Molt Augmented give you 60% Ability Strength building up over 250 kills, simple, but effective at increasing the overall damage potential of the build if you wanna use it for Exterminates, Defenses, Survivals and Missions of the like where killing a lot of enemies is necessary as well as for The Steel Path. (Pretty much the same scenarios where you would switch in Empowered Quiver)

2X Emerald Archon Shards allow you to apply 4 additional stacks of Corrosive Status so that you can strip 100% armor with the Artemis Bow Prime.

3X Tauforged Crimson Archon Shards give you 112.5% primary weapon Status Chance.

Cat's Eye gives you 60% ABSOLUTE Crit Chance for all weapons and abilities capable of Critical Hits for 10 seconds (13 seconds w/ Tek Enhance) and has a 20 second cooldown.

This is the Concentrated Arrow's Direct Damage equation:

  • Base Damage x (1 + Damage Mod) x (1 + Elemental Mod) x (1 + Multishot Mod) x (1 + Strength Mod) x (1 + Roar Mod) x (1 + Headshot Mod x (1 + Prowl Mod)) = Direct Damage

If we factor in the numbers from the builds it looks like this:

  • 240 x (1 + 6.60) x (1 + 2.85) x (1 + 2.30) x (1 + 2.99) x (1 + .9) x (1 + 2 x (1 + 1.2)) = 948,680.03 Direct Damage

This is the Concentrated Arrow's Blast Damage equation:

  • Base Damage x (1 + Damage Mod) x (1 + Elemental Mod) x (1 + Multishot Mod) x (1 + Strength Mod) x (1 + Roar Mod) = Blast Damage

If we factor in the numbers from the builds it looks like this:

  • 500 x (1 + 6.60) x (1 + 2.85) x (1 + 2.30) x (1 + 2.99) x (1 + .9) = 366,003.09 Blast Damage

Then we can add them up and do the Crit Damage equation:

  • Total Damage x (Base Crit Multiplier x (1 + Crit Damage Mod) + Cold Status Mod) = Crit Damage

Crit Damage w/o Empowered Quiver:

  • (948,680.03 + 366,003.09) x (2 x (1 + 1.2) + 1) = 7,099,288.84 Crit Damage

Crit Damage w/ Empowered Quiver:

  • (948,680.03 + 366,003.09) x (2 x (1 + 4.19) + 1) = 14,961,093.90 Crit Damage

Now we can do the Average Crit Damage equation:

Average Crit Damage w/o Empowered Quiver:

  • 7,099,288.84 x (.25 x (1 + 2) + .25 + .5 + .6) = 14,908,506.56 Average Crit Damage

Average Crit Damage w/ Empowered Quiver:

  • 14,961,093.90 x (.25 x (1 + 2) + .25 + .5 + .6) = 31,418,297.19 Average Crit Damage

Finally we can do the Average Pre-Mitigated DPS equation:

  • Average Crit Damage x (Base Reload Speed + Reload Mod) = Average Pre-Mitigated DPS

Average Pre-Mitigated DPS w/o Empowered Quiver:

  • 14,908,506.56 x (1 + .4) = 20,871,909.18 Average Pre-Mitigated DPS

Average Pre-Mitigated DPS w/ Empowered Quiver:

  • 31,418,297.19 x (1 + .4) = 43,985,616.06 Average Pre-Mitigated DPS

And if you want the Status Per Second equation it's here too:

  • Base Status Chance x (1 + Status Chance Mod) x (Base Reload Speed x (1 + Reload Speed Mod)) x (Base Multishot x (1 + Multishot Mod)) = Status Per Second

If we factor in the numbers from the builds it looks like this:

  • .2 x (1 + 3.12) x (1 x (1 + .4)) x (1 x (1 + 2.3)) = 3.8 Status Per Second