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Catchmoon

(Secondary) Max One-Shotting Potential Catchmoon

by last updated 3 years ago

80

Secondary: Fires a wide-radius plasma energy projectile with a very short half-life. Primary: Automatic trigger, faster fire rate and smaller projectiles.

518 VOTES
20 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.9
CRITICAL CHANCE
0%
CRITICAL MULTIPLIER
-
FIRE RATE
1.00
MAGAZINE
1 / 70
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.60
STATUS CHANCE
0%
TRIGGER
SEMI
DAMAGE
 IMPACT
89.0
🔥 HEAT
167.0
TOTAL Damage
256.0
AVERAGE HIT
256.0
BURST DPS
256.0
SUSTAINED DPS
64.0

GRIP

LOADER

Guide
20 Comments
Catchmoon builds
Builds by Arsonistic

(Secondary) Max One-Shotting Potential Catchmoon

Swap elemental mods to suit your enemies. Radiation and Corrosive are generally the preferable types due to their innate armor penetration, maximizing your one-shotting potential. Viral+Heat has superior sustained DPS, but Armor is generally a bigger issue for that, so a Slash(Hemorrhage) build is recommended for that(not polarity compatible): https://overframe.gg/build/146995

Riven replaces [Magnum Force].
Riven stat priority: CC = CD > MS > Dmg = FR > Elemental
Assuming no external buffs.

Detailed spreadsheets on part choices can be found in my Modular Weapons Guide: https://docs.google.com/document/d/1-74HS0rFLwRxDG4wz4PBRYEnQP2mzgis9HcD7nYGhKs

Check out my other builds on my profile. Especially the "Generic" build series, which show the optimal builds for 90+% of weapons of that type.