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Cyanex

Cyanex: Aimbot Baby Napalm Rocket Autopistol for your GunCO Needs

by last updated a year ago

860

Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire magazine without homing as a single burst.

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1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
1.8
CRITICAL CHANCE
8%
CRITICAL DAMAGE
1.4x
FIRE RATE
4.67
MAGAZINE
11 / 210
NOISE
ALARMING
RELOAD
2.2
RIVEN DISPOSITION
1.00
STATUS CHANCE
32%
TRIGGER
AUTO
DAMAGE
 IMPACT
50.0
RADIAL ATTACK
 GAS (🔥 + 🕱)
41.0
TOTAL Damage
91.0
AVERAGE HIT
93.9
BURST DPS
438.3
SUSTAINED DPS
226.7
Guide
1 Comment
Cyanex builds
Builds by RenkaKurogane

Cyanex: Aimbot Baby Napalm Rocket Autopistol for your GunCO Needs

Lazy to aim for headshots? Don't like the crit meta? Want a gun that plays status and can clap enemies even when not fully built?

Try the [Cyanex] today and flip the bird at anyone who tells you this gun is "violating ethical conventions" or whatever other complaint there is (Iunno fam)!

Build:
1. [Galvanized Shot] and Diffusion. Just keep shooting, you'll be fine.
2. [Lethal Torrent]: A bit more fire rate and multishot to get your baby blaster revved up ASAP.
3. [Primed Heated Charge]: Combine this with Cascadia Flare and you can see where this is going. LOTS of damage as long as you can proc Heat from either this gun itself, or any other source of Heat from yourself (abilitites, other weapons, etc).
4. Viral 60/60: The good ol' combo.
5. [Accelerated Isotope]: We have the option of adding another element to boost [Galvanized Shot]'s output, but it will result in a combo element with [Primed Heated Charge]. We don't want that. [Accelerated Isotope] gives you the solution with a straight up combo element, and a bit more fire rate as well. You can swap it to regular [Quickdraw] if you find the reload too long for your liking.
6. [Hornet Strike]: Tired of having to switch between different factions' Bane mods every single time? Find it too expensive in terms of Endo and cred costs (I know I do)? Slap on [Hornet Strike] and you're gucci.
7. Ammo Mutation: This is necessary considering the weapon's stupid high fire rate and ammo consumption. Sure, 11 per clip doesn't seem too bad, but running out of ammo is a possibility.

Note: Don't mind using faction Bane mods? You can drop Hornet Strike for that.

Cyanex 101:
1. Normal mode fires homing bouncing rocket/grenade things. This is the mode I use the most simply because the homing capabilities mean you can still clock targets relatively comfortably even when you're on the go or from afar (and the rockets can sometimes make full U-turns just to get their target; not sure if intended).
2. Burst mode (Alternate fire) has the added benefit of dealing Slash damage, high accuracy, some recoil and a bit of punch through. AT the cost of losing your homing shots.
3. With [Lethal Torrent] and Accel Isotope combined you will spray rockets at an absurd rate, so trigger control is HIGHLY recommended.

Possible bug:
1. For some reason, you CAN trigger Slash procs even on the [Cyanex]'s normal fire. Not sure if intended? And not sure if this is just a me thing or the [Cyanex] is genuinely wonky (in a good way, of course).