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ONESHOT NUKE | MR0 Viable | Stupid Firestorm Thunderbolt 7 Forma Paris

by last updated a year ago

70

Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The Paris uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

CHARGE
ACCURACY
16.7
CHARGE TIME
0.50
CRITICAL CHANCE
30%
CRITICAL MULTIPLIER
2.0x
MAGAZINE
1 / 72
NOISE
SILENT
PUNCH THROUGH
2.0
RELOAD
0.7
RIVEN DISPOSITION
1.40
STATUS CHANCE
10%
TRIGGER
CHARGE
Charged Shot
 IMPACT
16.0
 PUNCTURE
256.0
 SLASH
48.0
TOTAL Damage
320.0
AVERAGE HIT
416.0
BURST DPS
416.0
SUSTAINED DPS
361.7
Guide
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Paris builds
Builds by CapgrasDisorder

ONESHOT NUKE | MR0 Viable | Stupid Firestorm Thunderbolt 7 Forma Paris

Even tough this build is stupid it is actually viable for Mastery Rank 0 accounts, since there are really not many better Primaries than the [Paris] other than some kitguns.

You can swap [Split Flights] for [Split Chamber] if you dont have it.

You can always swap Primed mods for their normal versions if you dont have them.

The blast area from [Thunderbolt] is increased by [Firestorm] and [Primed Firestorm].

[Mirage] using her Hall of Mirrors ability can create an extremely large number of explosions over a wide area, since arrows fired by [Mirage]'s clones can also proc [Thunderbolt].

The explosive damage from [Thunderbolt] cannot be increased with base damage mods such as [Serration], and elemental mods such as [Hellfire], but it will be increased by Bane mods, like [Bane Of Infested], feel free to swap the faction damage mod to whatever enemy type you go against.

There will be a 48.9% chance of one explosion and 8.1% chance for two explosions with both [Split Chamber] and [Thunderbolt] at max rank equipped. With [Split Chamber], [Vigilante Armaments], and [Thunderbolt] there is a 58.4% chance of at least one explosion, a 15.3% chance of at least two explosions, and a 1.4% chance of three explosions.

When facing groups of enemies at medium-to-long range, maximize splash damage by aiming for a nearby surface rather than directly at an enemy.

Since explosive damage is unaffected by the amount of time the shot has been charged, rapid shots can be more effective at quickly taking out large groups of enemies.

Definetely not recommended for Steel Path usage.