Evolutions;
2- fortifying bloodshed for consistent shield gate refresh
3- Practiced grip; - This perk is VERY important, especially in incarnon form, if we manage to hit even 10% more pellets on target, that's still a 10% final dps increase, if we hit just 10% more pellets, our hata-satya augment scales 10% faster. What might seem small at first cannot be understated by this perk.
4- fresh havoc is the most effective option by approx 5%
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Why do we use?
Stabilizer? We use this because stabilizer/practiced grip is the most efficient combo with -60% recoil and +50% permanent accuracy.
Our other option is kinetic battle/guided ordinance, which would only give us -50% recoil and a conditional +30% accuracy that only applies while aiming, hard pass.
Hata-satya; 1.2% cc per multishot/ per punch through hit:
Incarnoff Hata- 3.3 ms= 3.96% per instance, so in order to match critical delay, 200/3.96= 50 hits/ each hit divides in half for every successive punch through hit
- This mod is capped at 500% meaning it would take approx. 125 shots in total to max this mod for a final 180% cc
Incarnon Hata; 26.4 ms= 31.68% per instance, so to match crit delay, 200/31.68= 7 hits/ each hit divides in half for every successive punch through hit.
- This mod is capped at 500%, meaning it would take approx. 16 shots in total to max this mod for a final 180% cc
Does practiced grip seem at all important yet?
[Primed Shred], or punch through of some sort is mandatory on this weapon; otherwise, a single target weapon can't survive today's meta.
I recommend an external source of viral/ or priming in general as [Soma] will not be doing you any favors…