Why do we use?
3 augur mods? This helps keep our stats balanced while helping us refresh our shield gate
- Augur secrets; gloom now reaches 94% slow which is basically max
- Augur message; balances out duration to a comfortable level
- [Augur Reach]; we double stack range for augment and gloom, without going overboard
Arcane blessing? We gain 40% energy back per %hp lost on cast, so if we have 1500 hp with blessing, that's 600 [Energy Conversion] per cast.. So why the hell not!
Molt augmented? Its serviceable, we really only need strength for gloom, so this can be swapped for something like molt efficiency for more duration if preferred.
[Primed Flow] is essential on [Garuda] because she gians a 125% energy pool bonus compared to normal frames 50%, so we can achieve over 1k energy max with just a couple of shards!
[Natural Talent] is optional, but we have yellow shards now so this mod no longer takes priority.
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Alternate builds;
Nourish: https://overframe.gg/build/547544/