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Alternox

Alternox | Dissapointing But Cool

by last updated 7 months ago

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Gyre’s signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses ⚡Electricity before it explodes. In Gyre's hands, the weapon has a small amount of multishot.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
18.2
CRITICAL CHANCE
14%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
4.33
MAGAZINE
28 / 540
NOISE
ALARMING
RELOAD
1.8
RIVEN DISPOSITION
1.15
STATUS CHANCE
30%
TRIGGER
AUTO
DAMAGE
 PUNCTURE
44.6
 SLASH
17.4
⚡ ELECTRICITY
62.0
TOTAL Damage
124.0
AVERAGE HIT
144.8
BURST DPS
627.6
SUSTAINED DPS
490.9
Guide
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Alternox builds
Builds by dexter1

Alternox | Dissapointing But Cool

The [Alternox] relies heavily on dot to make itself viable in the Steel Path. It's headshot multiplier is 1x, which means that headshots and body shots will do the exact same amount of damage. You will want to focus on getting stacks before the weapon starts doing meaningful amounts of damage to tankier enemies.

It has unlimited punch through so [Primed Shred] isn't needed and you can instead use [Vile Acceleration].

The Alt fire is useless, unaffected by multishot, and has huge damage drop off from the center of the aoe.

[Hunter Munitions] and critical mods are better than a full status build on this weapon(It does have a 2.2x critical multiplier, which is nice). It's impossible to built viral + heat anyways since the weapon has innate electricity.

This is all unfortunate because the weapon is very cool and interesting, but unfortunately it gets too many things wrong to be as viable as most other weapons in the game.