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Inaros Prime

Inaros the Endless Sandking

by last updated 4 years ago

50

Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.

3 VOTES
10 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
2,415
SHIELD
0
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
240
Damage Reduction
44.4%
EFFECTIVE HIT POINTS
4,347
Guide
10 Comments
Inaros Prime builds
Builds by DieselßaddAss

Inaros the Endless Sandking

Please read each detailed mod slot carefully which explains it all. As for having health at 6728 won't be a problem since this is a health regeneration build.

[Corrosive Projection]: Got nerfed but there is a better aura. Let us move on.

[Physique]: Maxium Health increased 90% health, not bad but doesn’t benefit for [Inaros] lasting longer in long end missions. It’s just increases health, nothing more please read the next mod.

[Rejuvenation]: Oh yes this mod. Specifically states +3 heal rate per second. Let me explain once he takes damage health regeneration from [Rejuvenation] and arcane grace kicks in. This is the most beneficial out of [Corrosive Projection] and [Physique]. We want [Inaros] to regenerate health to keep him alive during specific missions. CP and [Physique] doesn’t do that.

Note: Using [Steel Charge] you need a great melee like [Gram Prime] or a dagger with great setup if doing finishers. I have tested out my [Rakta Cernos] build and never failed me. Keep in mind you want to remain tanky though during missions like Defense and Survivals.

Note: [Energy Siphon] see Slot 7. But with [Rage] or [Hunter Adrenaline] he is able to gain energy based from damage to be added to his energy pool.

Exilus adapter slot can be used with other mods but I use [Coaction Drift] (+15% aura strength and effectiveness). So experiment with this slot that you feel comfortable using.

Slots 1,2, and 3: All three umbral mods are crucial for benefiting each other. Increase in Health, str, and armor with all three Umbral mods would be 6728 which is good.

Slot 4: [Adaptation] as it states When damaged: +10% resistance to that damage type for 20s and then stacks up to 90%. Types of damage include slash, puncture, impact, and so forth. Please max this mod out for full potential like the other mods mentioned in this build.

Slot 5 and Slot 6 are thinking outside the box for [Inaros Prime]. [Rage] or [Hunter Adrenaline] along with [Gladiator Finesse] or [Quick Thinking]. Now why would we use these mods. Let me break this down

[Rage] or [Hunter Adrenaline] converts damage on health to energy adding to his energy pool. Wham, Bam, thank you ma’am he has gained energy to his energy pool (see Slot 7). Now once [Inaros]' health gets down to a low point that is when [Gladiator Finesse] or [Quick Thinking] kicks in by draining energy to stop lethal damage. Read Slot 7 which [Primed Flow] will increase his energy pool tremendously.

Note 1: For those with hunter builds feel free to use [Hunter Adrenaline] mod to replace [Rage].

Note 2: [Quick Thinking] mod is an excellent choice. And so is [Gladiator Finesse] since that mod is part of a set. Just pick which one you are comfortable using.

Slot 7: [Primed Flow]. Why may you ask? Check out the cost of his abilities since this build isn’t using [Streamline]. The 425 energy pool allows [Inaros Prime] to not only cast abilities if need be. But with [Rage] or [Hunter Adrenaline] he is able to gain energy to his energy pool upon damage to health. And then [Gladiator Finesse] or [Quick Thinking] will pull from his energy pool to stop lethal damage. Keep in mind that [Gladiator Finesse] and [Quick Thinking] has a certain amount of efficiency so 125 energy pool won't be enough. Thus resulting in having a [Primed Flow].

Slot 8: [Gladiator Aegis], Primed Vigor, Gladiator Resolve, Primed Sure Footed, and other mods to experiment with that slot.

Arcanes: Grace and Guardian. Fury/Strike for using [Steel Charge] aura. With Grace and [Rejuvenation] his health regenerates quickly.

Final thoughts

[Inaros] doesn’t need around 9000 health as I have seen in other builds. To have over 9k of health on a Warframe like [Inaros] is just for show. He is a tank and needs health regeneration to last longer in specific activities. With this build I was able to regenerate health back and keep [Inaros] alive. If you have a HIGH eHP then how will you regenerate health quicker?

Example, I regenerated health quicker in a Arbitration Survival than an [Inaros] that had 9000 health. He left at the 60 min mark while my build lasted till the 70 min. I have tested this build out minus using an [Umbral Intensify]. Also I had dozens of players on console whom asked me for my build during missions like Arbitration.