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Banshee Prime

Effortlessly kill steel path's enemy with a weaponless BANSHEE(with video explanation)

by last updated 2 months ago

30

Banshee Prime assails her foes by manipulating sonic forces to deadly effect. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
370
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,030
Guide
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Banshee Prime builds
Builds by aminisi

Effortlessly kill steel path's enemy with a weaponless BANSHEE(with video explanation)

(This sentence was created using AI or web translation features and may contain unnatural expressions.)

Introduction

In Warframe, abilities that become stronger when stacked are rare, but [Banshee]'s 2nd ability, Sonar, has the terrifying property of becoming more stable and potentially increasing damage exponentially as it stacks. With base ability strength, if two Sonars overlap, damage increases roughly 5 × 5 = 25 times, and if three overlap, 5 × 5 × 5 = 125 times...

This build leverages this overwhelming damage buff, allowing you to fight effortlessly with the help of a sentinel or by focusing on weapon handling for a smooth operation.

Basic Knowledge

Sonar increases damage to marked areas by more than five times, based on your energy color. With a single use, the effect is limited to the marked area, but with consecutive uses, you can mark multiple areas. By turning the entire body into a weak point, you can achieve kills with rough aiming. Although not visually distinguishable, the effect stacks on already marked areas, resulting in damage multipliers of over 25 times. For humanoid enemies, it's basically up to squared, but for non-humanoid enemies, it can be cubed or more.

Operation Method

With a sentinel equipped with the robotic weapon [Verglas Prime] and [Duplex Bond], simply spamming Sonar will result in the sentinel and its clones quickly eliminating enemies. With shield gating mods, you can withstand attacks even when standing still (excluding poison damage). For defense or Survival missions in fixed positions, you can clear Steel Path missions with the same effort as shooting a semi-automatic rifle, without needing precise aim.
Using [Shade]'s [Ghost] for invisibility allows for more relaxed and comfortable movement. However, be cautious of the Inactivity Penalty, which halts the sentinel's attacks if you remain in the same spot for more than a minute. Moving more than 5 meters or killing an enemy with a weapon will reset this penalty.
Furthermore, if you equip a full-auto weapon that doesn't require reload action, you can increase your firepower just by holding down the fire button. For controller users, the ability menu interrupts shooting, you need to assign Ability B to a button so that Sonar can be used with just one button press.

Recommended Weapons Without Reload Action

KITGUN [Tombfinger] (Primary)

The most manageable explosive weapon, although it requires charging. Equipping Fractalized Reset makes recharging even more comfortable. The stagger from explosive can't be prevented with just Primed Sure Footed, which may stop full-auto firing, but this can be mitigated with [Cautious Shot].

KITGUN [Sporelacer] (Secondary)

Compared to [Tombfinger], the slow recharge is a drawback, but it can be equipped with powerful Secondary Arcanes and Energizing Shot, which doubles energy orb recovery power. Acquiring overshield with Secondary Fortifier can prevent full-auto firing interruption due to stagger from explosive.

[Ocucor] (Secondary)

Although it takes effort to get the first kill, maintaining the state with 4 homing beams will kill enemies in sight just by holding down the fire button. [Sentient Surge] is essential to eliminate reload action. Focusing on handling and doubling the magazine size also increases the amount of magazine recovery on kill, making it easier to maintain continuous firing (Primed Slip Magazine 55% + Tainted Clip 60% = 115%).

Grimoire (Secondary)

A good weapon that's completely reload-free, has a 1m blast radius, and can acquire additional abilities with magic tome mods. Feel free to combine for energy recovery specialization, increase ability power or fire rate, or strip armor as you prefer.

Fighting While Moving

Using Sonar on the ground makes you stop, but in the air, you can activate it while moving. You can also aim glide while using abilities (however, pressing the ability menu button interrupts it).
Furthermore, by cancel Bullet Jump with sonar, high-speed movement with inertia is possible. The method is to "press the jump button and ability B button almost simultaneously in order from a crouched state." Unlike normal Bullet Jump, the crouching state is not released, so with proper operation, you can move at high speed while shooting and using Sonar just by pressing the jump button and ability B button while holding down the crouch button and fire button.

Build

Durability (Shield Gating)

By equipping [Brief Respite] and [Catalyzing Shields], you can maintain invincibility if you use abilities about once per second.

Energy Management

Even with [Primed Flow] equipped, you'll quickly run out, so it's comfortable to recovery with [Grendel]'s Nourish and the energy orb effect of Amber Arcane Shards. If Nourish doubles the recovery amount and Amber tau × 2 increases recovery by 2.5 times, one blue orb will recover 125 per calculation. If Energizing Shot is activated on top of that, it will recover 262.5 per calculation.
Time-based recovery like Zenurik or [Energy Nexus] stops during ability activation, so you'll benefit very little when spamming Sonar.

Ability Casting Speed

The more you stack, the more comfortable Sonar spamming becomes. The shorter the ability motion, the more comfortable attacking and maneuvering become.

Ability Strength

You can further [Extend] ability power by changing [Intensify] to [Umbral Intensify]. It's desirable to have higher as it affects both Sonar's multiplier and energy recovery amount through Nourish.

Ability Range

The longer the distance, the more you can soak enemies with Sonar before engaging, and the easier it is to support distant allies, so stack as much as possible.

Ability Duration

It's not very important, so it's okay to reduce it a little.

Advanced Build

Theoretically, if you use an ability every 0.33 seconds, you can survive with just 0.33 seconds of invincibility from the minimal shield recovery of a single Augur set MOD. With [Natural Talent] and ability casting speed from 5x Amber Arcane Shards, Sonar's casting speed approaches 0.33 seconds. (It can be made even faster with Madurai's Power Transfer). Also, as there's no need to lower ability efficiency to adjust shield recovery amount, energy management improves, and it becomes possible to run on just Equilibrium and orbs generated by the Sentinel.
As ability activation doesn't allow for pre-input and it's difficult to consistently hit the fastest timing when spamming randomly, it's more stable to fight while moving to reduce damage taken or use other survival methods like transplanted abilities. The recommended timing for inputting abilities at maximum speed is to match with the display of the ability name flowing from the right in the bottom right.

https://overframe.gg/build/683127/banshee-prime/pillage-sonar-spam-banshee/

Pillage

You can strip enemy armor and shields while recovering your shields. If you can develop the habit of activating it about every 2 seconds, it's quite stable. To strip 100% armor, 400% power is needed (328% when equipped with [Corrosive Projection]). While 328% is not impossible to achieve by combining Arcane [Ice Storm] (+40%), Molt Augmented (+60%), [Grimoire]'s [Netra Invocation] (+60%), and Madurai's Sling Strength (+40%), the need to completely remove enemy armor has decreased in the current environment, so there's no need to strip it all at once. If using GRIMOIRE, Jahu Canticle's 5% armor/shield reduction on kill can be considered equivalent to 20% ability strength per activation.

Secondary Fortifier

Depending on the frequency of Eximus appearances, you can insure with Overguard. If you can stabilize with just this and mobility, the transplanted ability becomes completely free.
Conclusion

Finally

Thank you for reading to the end.
With simple operations like spamming abilities, you can achieve invincibility, annihilate enemies, and increase ally firepower by tens to hundreds of times. Once accustomed, You can do it while moving at high speed, which increases versatility with [Banshee]. Enjoy!