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Valkyr Prime

Valkyr Prime: Ball of Rage

by last updated 3 months ago

30

A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
185
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
735
Damage Reduction
71%
EFFECTIVE HIT POINTS
1,523
Guide
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Valkyr Prime builds
Builds by Captainvon123

Valkyr Prime: Ball of Rage

[Valkyr Prime]

Welcome to my [Valkyr Prime] build! This build is great for dealing damage, buffing attack speed and regenerating energy.
Best used with my Valkyr Talons Build

Helminth

For the helminth ability I chose [Voruna]'s Lycath's Hunt, which, when helminthed, gives a 50% chance to drop a health orb on melee kill and a 50% chance to drop an energy orb on headshot kill. The headshot kills can be useful when trying to build up an energy pool in the beginning, but we mainly only care about the melee kills with this build, when paired with [Equilibrium] this will allow us to never run out of energy so long as we keep on killing.
I chose to replace Rip Line because, frankly, it's useless. There are way better ways to move in Warframe. If you want to keep it for some reason, replace Paralysis instead

Mods

Aura
I feel like the reason behind [Steel Charge] is obvious, the extra melee damage really helps [Valkyr] and it gives more capacity than other auras
Exilus
Tbh the exilus mod doesn't really matter, afaik you can't get knocked down while in hysteria, so we don't need [Primed Sure Footed], I recommend [Coaction Drift], but choose whichever you like best.
Main Mods
We don't need any real survivability, since we are invulnerable to everything while in hysteria, which allows us to free up slots for other things
For strength we're using [Blind Rage], [Transient Fortitude] and [Umbral Intensify], this brings us close to 300% strength, giving us a 150% attack speed buff from Warcry
To counter the efficiency lost from [Blind Rage], we are using [Fleeting Expertise], bringing us just over 100% efficiency
To counter the duration lost from both [Fleeting Expertise] and [Transient Fortitude], we use [Primed Continuity] (use regular if you don't have) and [Narrow Minded], we don't need to worry about range.
[Equilibrium], as mention before, is used with Lycath's [Hunt] to give us energy
[Eternal War] is used so that we never have to recast Warcry
Arcanes
Arcane Strike gives us even more attack speed, and will almost always be up at rank 5
Arcane [Fury] gives us a massive boost to melee damage

Archon Shards

If you want to fully invest in your [Valkyr], use at least 3 crimson shards, all with melee critical damage, add one parkour velocity and one of your choosing

How to play

5 steps:
Cast Hysteria
Cast Lycath's [Hunt]
Kill things
When you have enough energy, cast Warcry
Kill more things

Please leave reviews and suggestions in the comments and I hope you enjoy your ball of [Rage] >:D