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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Evolutions
Evo 2- Wartime Nerve allows us to max combo super quick on overguarded enemies as enemy OG is not taken into account.
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We generally dont need heavy attack efficiency because tennokai exists, although, an argument can be made for the +10 base damage benefit, however this is fairly minimal.
Evo 3- Orokin Reach / Resolute Force
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This is preference
Evo 4- Absolute Valor
Why do we use?
Galvanized Steel replaces True Steel
Gladiator Might - Might is more effective than Shatter because of Skana’s extremely high CC
P-Smite - Can be swapped for Galvanized Elementalist
Calculating Critical Hits
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Light Attack: 21.75x - 23x

Total CC
Total CD
Tier 5 CM
Tier 4 CM
Average Damage
Average Damage w/ Puncture
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Heavy Attack: 37.67x - 39.14x

Total CC
Total CD
Tier 5 CM
Tier 4 CM
Average Damage
Average Damage w/ Puncture
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Additional