ASH PRIME

by last updated

Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

ITEM RANK

30

2 / 78

FORMA COUNT

1

ENDO

115810
DURATION
176.5%
EFFICIENCY
175%
RANGE
79%
STRENGTH
170%
ENERGY
150
HEALTH
1110
SHIELD
375
SPRINT SPEED
1.2
ARMOR
150
DAMAGE REDUCTION
33.3%
EFFECTIVE HIT POINTS
2040
8
Narrow Minded

Narrow Minded

+99% Ability Duration

-66% Ability Range

WARFRAME

5
Stretch

Stretch

+45% Ability Range

WARFRAME

8
Streamline

Streamline

+25% Ability Efficiency

WARFRAME

8
Transient Fortitude

Transient Fortitude

+55% Ability Strength

-27.5% Ability Duration

WARFRAME

9
Fatal Teleport

Fatal Teleport

Teleport Augment: Teleport will perform a Finisher on the target, dealing ?% Extra Damage. ?% of Energy cost is refunded on a kill.

ASH

12
Vitality

Vitality

+440% Health

WARFRAME

10
Fleeting Expertise

Fleeting Expertise

+50% Ability Efficiency

-50% Ability Duration

WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

18
Steel Charge

Steel Charge

Melee Weapon damage increased.

+60% Melee Damage

AURA

9
Power Drift

Power Drift

+15% Ability Strength

+30% Chance to Resist Knockdown

EXILUS

Guide

Ash Prime - Fatal Teleport

Goals

  • Must be fun to use!
  • Provide passable survivability
  • Maximize use of Ash's Fatal Teleport
  • Have enough damage to beat everything in the Star Chart

Mods

Fatal Teleport

Fatal Teleport makes any teleport Ash performs into a Melee Finisher with bonus 200% damage and refunding half of it's mana cost. I want to stress: 200% bonus damage-- which means if you strap on Covert Lethality, you will be able to one-hit kill almost any enemy. For free.

Here's a level 120 Nox:

Here's a level 120 Jad Teran:

Here's 6 level 120 Noxes with the energy bar not even dropping:

Synergy with Bladestorm

  • Cast Smokescreen. This reduces your casting cost for Bladestorm by half.
  • Bladestorm reduces your Energy per mark. You can have a maximum of 3 marks per enemy.
  • Bladestorm will not trigger Fatal Teleport UNLESS you teleport to a target while it is being activated.

Steel Charge

Melee Weapon Damage increased by 60%. Your finishers are Melee Damage. 60%.

Streamline and Fleeting Expertise

The goal here is to get your Efficiency to the maximum of 175%. The Arsenal will not display an Ability Efficiency above 175% because abilities cannot consume less than 25% of their base costs. Streamline rank 4 and Fleeting Expertise rank 4 will get you there (25+50) without slamming another 10% off your Duration.

Primed Continuity and Transient Fortitude

Primed Continuity is a good all-around mod for all caster frames. Even if Duration isn't important, it passively increases your Efficiency, making your abilities (channeled or otherwise) cheaper. A maxxed Primed Continuity provides +55% Duration which we can leverage to take away 28% away from for Transient Fortitude, giving us +55% to Power Strength instead.

Narrow Minded and Stretch

Narrow Minded adds 99% Duration by taking away 66% of your range. The Duration not only helps with Efficiency, but makes your Smokebomb viable. With 177% Duration, Smokebomb should net you 14 seconds of invisibility for 9 Energy-- just enough to get away or get close to something you want to kill.

Arcanes

Survival

Arcane Grace and Arcane Guardian

Arcane Grace and Arcane Guardian throws in survivability, either healing you when hit or giving you bonus armor.

Fun

Arcane Trickery

Maxxed Arcane Trickery provides a 10% chance to grant the Warframe invisibility for a short time upon performing a standing melee finisher. This includes Fatal Teleport and a Fatal Teleport Bladestorm.

Weapons

https://overframe.gg/build/603/

Consider either the Karyst or the Rakta Dark Dagger with Covert Lethality (Consider the Gleaming Blight augment for the Rakta Dark Dagger)

Mod for Attack Speed (Primed Fury and Quickening) to speed up your Finisher animation.

Add Finishing Touch and Primed Pressure Point for more damage.

Comments