This series serves as a spiteful testament to the unwavering power of Sevagoth's Helminth subsume: Gloom.
Shards:
As always, shards are a luxury and are not mandatory.
Ability Breakdown:
1: ABILITY (augmented)
EXPLANATION
2: ABILITY (augmented)
EXPLANATION
3: ABILITY
EXPLANATION
4: ABILITY
EXPLANATION
Arcanes:
Arcane Energize: The go-to method to top off your energy. As long as you aren't hitting the 10 energy/s effective cap of Energize, you shouldn't have a problem.
Molt Augmented: The easiest source of free strength. There are some downsides, one is that you may have to recast if you want to use Gloom early, as Gloom snapshots your current strength on cast. The other is that it is not fit for shorter missions because of the 250 kill requirement.
Stats:
- = DUR:
- + EFF:
- + RNG:
- + STR:
Other Notes: