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Saryn

From nothing to endgame: Saryn progression guide

by last updated 2 years ago

50

Saryn's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to 'shed' her skin makes her very elusive.

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4 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
375
SHIELD
300
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
225
Damage Reduction
42.9%
EFFECTIVE HIT POINTS
1,056
Guide
4 Comments
Saryn builds
Builds by Failmore

From nothing to endgame: Saryn progression guide


⚠ CLICK THIS CLEVERLY HIDDEN-IN-THE-PLAIN-SIGHT LINK FOR THE ARBITRATION AND STEEL PATH BUILD ⚠


Arbitration/Steel Path build has different mods but same polarities, while this guide covers most of the game, including sorties and ESO, and the process of adding forma while playing the game instead of grinding in the latest affinity cave.

BEGINNER GUIDE:

First time [Saryn]? Here's how to play: press 1(spore) at the enemy, then kill him with your weapon, now every other enemy in range has a spore.
If you have 3rd ability (toxic lash) active, it's enough to just hit an enemy to spread spores, and you get a toxin damage buff.
4th ability (miasma) scales with spores, aoe dot etc and so on, use against large groups for maximum satisfaction.
2nd ability - creates decoy, removes debuffs and speeds you up, the best skill you'll consistently forget to use, and the one that Helminth drools to replace.

Once [Venom Dose] is installed, hold 1 to buff weapons for everyone in range (including yourself) with corrosive damage. By default (rank 1 Saryn w/o str mods) it adds 100% corrosive damage (more than a standard elemental mod) for everyone in range. In comparison, Toxic Lash(3) adds 30% toxin to guns or 60% to melee for a max rank Saryn, and only works on you.


PROGRESSION ORDER:
Part 1 - no forma, no reactor, no exilus required:

Any maxed aura you can fit, just for the capacity.
Stretch and/or Augur Reach - range is cheapest and most important stat, and [Saryn] has a polarity for one of them out of the box, the other one should be added in free slot as you rank her up. (if you actually get/buy it)
Standard Vitality - also has the polarity, and it's priceless while ranking up (rank 6 or 8 is a good place to stop upgrading it)
Cunning Drift (not in exilus slot) and/or Intensify - [Saryn Prime] gets free polarity for this, but it's not as important. Either way, you already have a functional Saryn even without any levels.

  • For some reason people really love [Regenerative Molt]. It's fine to add it after the core mods if you already have it. But really, either get a certain spoiler arcane from Fortuna, or Healing Return/Life Strike in melee instead.

Part 2 - make sure you have Saryn Prime if you don't want to waste reactor/forma:
Install reactor immediately, and forma/exilus/lens whenever you need them.

Arcanes are optional, Guardian is just useful for majority of frames by default.

Venom Dose - use first forma for this, and don't forget to activate it in game.
After using each forma, use [Venom Dose], [Vitality] and Stretch as a core, it should fit for any MR. Add Intensify in free polarity if you have capacity left.
Second forma - Augur Reach.
Third forma - [Cunning Drift] in exilus.
Optional: forma aura (ideally with aura forma), and umbral forma.
Optional: Use [Augur Reach] instead of efficiency if you really want some extra range (ESO).
You're done. Look at the build and just copy the mods or switch over to Arbitration/Steel Path build.
A certain spoiler ability from a quest takes care of all energy in this build, I don't know what you're doing if you don't have it by this point.

  • Corrosive Projection - spores don't strip armor faster than enemies die + corrosive is now capped at 10(80%) anyway, so this is still the best aura for starting out.
    After getting a Helminth ability, [Growing Power] becomes best default aura.
    Neither are matching with original polarity, and you can't go wrong with installing an AURA FORMA.

  • Helminth Ability - [Rhino]'s Roar, it just has too much synergy. By this point I recommend [Growing Power] for aura, and switching to [Corrosive Projection] when enemies are immune to viral procs (Cambion Drift)