ALL MY BUILDS FOCUS ON USING UNDEAD-THEMED WARFRAMES WITH WEAPONS FITTING THEIR THEMES. THEY MAY NOT BE THE ABSOLUTE BEST OPTION FOR IT, BUT I STILL MAKE SURE THEY'RE MORE THAN VIABLE ENOUGH.
[Wisp Prime] represents the Will-o'-the-wisp.

INTRODUCTION
The main focus of this build to do all kinds of content that require speed, which is mostly relic hunts and The Perita Rebellion (since its map is so big). Keep in mind, this is a HYBRID build focused both on [Cataclysmic Gate] and Exodia Contagion Zaw throws. Throughout this guide I'll constantly mention what would be optimal for [Cataclysmic Gate], Contagion Zaws, or Hybrid builds.
The subsumed ability depends on your choice of build as well:
For [Cataclysmic Gate] Roar or Webbed Embrace are the best options, providing a faction modifier to the heat damage or damage vulnerability to enemies. They can go over the second or third ability, depending of if you need more survivability, or prefer having the option for way more damage.
For Contagion Zaws Eclipse is best, preferably over the fourth slot since you won't be using that ability. Replace [Archon Vitality], [Energy Conversion], [Overextended] and [Cataclysmic Gate] with [Narrow Minded], [Transient Fortitude], [Primed Flow] and [Equilibrium]. Arcane Universal Fallout should be replaced with an arcane of choice, most likely one providing extra ability strength.
For a Hybrid Build it's Eclipse as well, since it buffs both your Zaw and Breach Surge. Best to replace the second ability since Breach Surge will make up for the lost damage of not using one of the other two abilities at higher levels.
For most missions just double jump, aim glide, and cast Reservoirs. Get closer to enemies to prime them with your companion for heat inherit and cast Sol Gate twice in the air to skip the lenghty animation and nuke them. Keep Eclipse up at all times if possible since both your weapons and damaging abilities benefit from it.
2.- When you get an energy orb switch to operator, cast Wellspring twice, and then double jump, aim glide, and cast Reservoirs again to Lock in the Reservoirs' ability strength to 283%. After that you just need to cast them again before the time runs out to keep the values. For The Perita Rebellion you won't have to worry about doing this and just cast in the air, since every Order completed and every 3 Initiative Shards you collect grant you +25% ability strength for the rest of the mission.
- If a horde of enemies doesn't die to [Cataclysmic Gate] then just cast Breach Surge on them to nuke them. If an enemy has attenuation or is otherwise very tanky like a boss just use your Zaw. Double jump, aim, and swing to throw the spectral copy. As long as you haven't equipped the melee weapon (holding the weapon change key) you'll trigger [Vigorous Swap]. [Vigorous Swap] can also be triggered for Breach Surge and [Cataclysmic Gate]'s sun orbs for even more damage.
BUILD SPECIFICS
FOCUS SCHOOL
We use Zenurik for this build. The nodes we care most about are:
- Energy Pulse: This gives us essentially 37 energy per regular energy orb.
- Inner Might: This gives us a free ability cast every minute. Perfect for casting Reservoirs for free at the start.
- Wellspring: Gives us +5 energy per second for 30 seconds for a total of 150 energy. Pretty useful at the start of the mission but it loses usefulness later on thanks to Arcane Universal Fallout.
- Hardened Wellspring: This gives us +20% ability strength while in the Wellspring. with this and our other conditionals we get a maximum of 283% ability strength by default.
We also choose this focus school for the +25% ability strength and max energy provided with every Order completed or 3 Initiative Shards collected in The Perita Rebellion.
ARCHON SHARDS
Archon shards depend on whether you prefer a Cataclysmic Gate, Contagion Zaw, or Hybrid style of play.
For Cataclysmic Gate & Hybrid Builds:
- Topaz Archon Shard:
+15% ability damage on enemies affected by radiation status x5. This gives us a final damage multiplier of 1.75x to both [Cataclysmic Gate] and Breach Surge sparks. Considering both abilities can proc radiation and the former does it on every damage tick this will be active at all times. It's a massive buff for our abilities and a must have. It doesn't benefit our Zaw at all on our Hybrid Build but we're already buffing it with Eclipse anyway.
For Contagion Zaws:
- Violet Archon Shard:
+37.5% Melee Critical Damage x5. That's actually doubled since we replace the augment with [Primed Flow] for a total of +375% critical damage on our Zaw. It's an absolutely massive increase and for most content it's not necessary, but we always love dealing billions of damage, don't we?
STATS:
STRENGTH: We use [Blind Rage], [Energy Conversion], Umbral Insensify, and Arcane Crepuscular. Ability Strength is important for all [Wisp Prime] builds. The amount you're willing to stack depends on how many conditionals you want to endure and how many other stats you're fine with damaging. Because we're using a Hybrid build we can only compromise so much. By default we have 183% ability strength. Whenever we're in the air Arcane Crepuscular will activate for a +30% buff (which should be all the time. You should be spending 95% to 100% of a mission jumping in the air so this should always be active). Universal Orbs spawned by Arcane Universal Fallout do trigger [Energy Conversion] as well, so that should be active most of the time as well providing us with +50% ability strength. Hardened Wellspring provides us with a +20% buff as well, but it's more cumbersome to us than the other two passive conditionals, so we mostly use it to hard lock Reservoirs. That means we realistically get a 283% total ability strength buff on Reservoirs and a 263% ability strength buff on all other abilities.
This means we get a +849 health buff, +85 health per second, +57% movement and attack speed, and a +85% fire rate with Reservoirs.
Eclipse will provide us with a 78.9% buff on Breach Surge, [Cataclysmic Gate]'s sun orbs, and our Zaw (It is multiplicative twice on our Zaw, actually).
Breach Surge sparks will have a 5.3x damage multiplier if [Energy Conversion] is triggered, and a 4.3x damage multiplier if not. [Worthy Comradery] also has a chance bring our surge sparks up a critical tier, since they tend to heatshot fairly often.
As a final note here Arcane Crepuscular buffs both our Zaw and Breach Surge, for the latter it turns the pitiful 1.5x critical damage multiplier into 4.5x as long as we're in the air, so it massively buffs its damage compared to other arcane choices that also provide ability strength. [Tenacious Bond] sadly has no effect on it.
For Contagion Zaws our mod changes mentioned at the start of the guide give us a total of 328% ability strength, which means a 66% movement and attack speed buff on Reservoirs and a 98.4% buff from Eclipse.
DURATION: We use nothing. While we'd love move ability duration we can't really compromise any further to add in a duration mod, and neutral duration is perfectly fine for [Wisp] since most of her abilities have decent duration and are fairly cheap to cast. We also get our energy refilled rather easily so we can recast Reservoirs whenever they're about to run out, and Eclipse whenever we need to use our Zaw or Breach Surge.
RANGE: We use [Overextended] and [Archon Stretch]. [Cataclysmic Gate] wants as much range as possible to be able to nuke with it and our companion.
For Contagion Zaws we remove Overextended since slightly negative range doesn't affect us much.
EFFICIENCY/ENERGY: We use [Archon Stretch] and Arcane Universal Fallout, plus [Mystic Bond] on our Companion. [Wisp Prime] has a large base energy pool so with enough energy refill methods we won't need to increase it at all. [Archon Stretch] should always be active, providing us with some extra energy regeneration. Arcane Universal Fallout should trigger most if not all the time, filling up our energy pool to the brim.
For Contagion Zaws We use [Primed Flow] and Equilbrium since we won't be able to get energy as easily with the lack of Arcane Universal Fallout.
LOADOUT:
PRIMARY: We use the Phantasma Prime. Mine's modded to spread Viral and be able to kill with Electricity procs fast. As a status weapon it doesn't get much of a benefit from our subsume ability, but it's not really our weapon of choice anyway.
I chose this weapon thematically because of the name and all the ectoplasm it shoots around.
SECONDARY: We use the Pyrana Prime. This weapon is still quite a beast for quick single target removal. Modded for raw electric damage and status procs, since they're instant. This setup focuses on deleting enemies with heatshots, though like our Primary we rarely get to use it.
I chose this weapon thematically because it creates a second ghostly pistol when it gets enough kills in a short period of time.
MELEE: We use the Plague Keewar. When we use weapons instead of abilities to kill enemies THIS is our weapon of choice, since it doesn't cancel our invisibility when we swing it. Able to deal massive amounts of damage it can essentially delete everything we have to deal with.
I chose this weapon thematically because a sickle is one of the few weapons that fit a ghostly spirit, and it can shoot a spectral copy of itself.
COMPANION: We use Diriga. Our companion serves multiple purposes:
First we need a Sentinel because Shock Motes on them with [Contagious Bond] spread all of the sentinel weapon status effects onto enemies that are shocked.
Second [Diriga] is the best status spreading sentinel so it helps us spread viral all over.
Third its weapon of choice lets us stack 225% heat with [Manifold Bond] for heat inherit to use with [Cataclysmic Gate].
Fourth since he provides the first heat status with his abilities, enemies killed with heat procs from [Cataclysmic Gate] trigger [Contagious Bond], spreading all those status effects in a radius that keeps refreshing itself over and over, nuking whole rooms.
Fifth since he casts abilities non-stop we also make use of [Mystic Bond] constantly for free ability casts to save up on energy.
Because of all of those reasons combined [Diriga] is hands down the best companion to pair with Wisp Prime when using Cataclysmic Gate. Even an unforma'd one can provide all of its benefits.
GAMEPLAY ELEMENTS:
- INVISIBILITY: This is our main method of survival. Whenever [Wisp Prime] is airborne she becomes completely invisible to all enemies, and as long as we don't fire any weapons it'll remain that way. Since our main methods of attack are Zaw throws and abilities we'll be invisible at all times. The only thing that could ever threaten us is random knockdowns, but those are extremely rare in the first place. If you're really worried you could always summon and desummon an archgun for the free overguard and knockdown immunity, or replace the exilus slot with Primed Sure Footed if you're fine with casting each mote manually.
BONUS BUILD - 0 FORMA OPTION

If you want to test this build but are too worried that you won't like it and will waste forma on it, here's a 0 forma version of the build for you to test. 0 Forma builds always have to make some compromises, but I try to make them as close to the original to give an accurrate representation when testing.
MOD CHANGES:
- [Worthy Comradery] to [Corrosive Projection]: The polarity doesn't match [Combat Discipline], so we gotta replace it with anything else. Corrosive Projection reduces armour a bit, so it'll slightly help our DPS at first in enemies that don't have Corrosive or Heat procs.
- Fused Reservoir removed: We gotta work with less mod capacity, and this is the least useful mod in our build, so off it goes.
- Umbral Intensify to Augur Secrets: Sadly we don't have enough capacity for all the big important mods, so we gotta downgrade this one.
- [Archon Stretch] to [Stretch]: We only lose the energy regeneration, which doesn't affect our build that much.
And that's it! Besides changing the aura mod, removing a mod, and downgrading two mods all the mods are exactly the same, just in different spots since we can't change polarity positions with 0 forma. We lose 20% ability strength and need to cast our motes invidivually, but beside sthat it should play pretty much the same.