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by MidNightRevs — last updated a year ago
A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
Work In Progress
This is my build, not necessarily the best meta. I've provided a base with modifiable suggestions. Please comment respectfully.
Mods
Aura: [Holster Amp]: +60% Squad Weapon Damage for 3s on equip.
Exilus: [Primed Sure Footed]: Immunity to Stagger, Big Stagger, Stun, Ragdoll, pull, and Knockdown.
[Umbral Intensify]: +77% Ability Strength; +19.2% Tau Resistance.
[Umbral Fiber]: +180% Armor; +19.8% Tau Resistance.
[Umbral Health]: +180% Health; +19.8% Tau Resistance.
[Primed Continuity]: +55% Ability Duration.
[Blind Rage]: +99% Ability Strength; -55% Ability Efficiency.
[Narrow Minded]: +99% Ability Duration; -66% Ability Range.
[Vigorous Swap]: +165% Weapon Damage for 3s on equip.
[Shock Trooper]: +???% Electricity Weapon Damage.
Arcanes
[Arcane Nullifier]: Immunity to Magnetic status effect.
[Arcane Velocity]: +120% Fire Rate to pistols for 9s (90% chance).
Helminth Ability
[Eclipse]: +???% Final Weapon Damage Multiplier.
Archon Shards
1 Crimson Tauforged | +15% Ability Strength.
2 Amber Tauforged | +37.5% Casting Speed.
3 Violet Tauforged | +45% Primary Electricity Damage. Gain +15% per Crimson.
Primary Weapon: Eidolons 6x3 | Zenith | Advanced or Eidolons 6x3 | Rubico Prime | Beginner
Secondary Weapon: Eidolons 6x3 | Dual Toxocyst | Eidolons 6x3 | Vermisplicer
Melee Weapon: Eidolons 6x3 | Vastilok
Companion: Eidolons 6x3 | Wyrm Prime
Companion Weapon: Eidolons 6x3 | Vulklok
On-Call Crew Weapon: Eidolons 6x3 | Tenet Cycron | On-Call Crew
Archwing: Eidolons 6x3 | Itzal
Necramech: Eidolons 6x3 | Voidrig
Parazon: [Auto Breach] | [Runtime] | [Untraceable]
School: [Madurai].
"177" Amp: [Raplak Prism] | [Propa Scaffold] | [Certus Brace] .
Abilities by unlocking priority: [Power Transfer] → [Contamination Wave] → [Void Strike] → [Phoenix Talons] → [Sling Strength].
[Magus Repair]: +25% Health/s to Warframes within 30m on Void Mode.
[Magus Melt]: +30% Heath Damage to the Operator for 15s on Void Sling (stacks up to 7x).
[Eternal Onslaught]: +180% Amp Critical Chance for 8s on Operator Energy depletion.
[Eternal Eradicate]: +60% Amp Damage for 8s on Operator Ability.
[Archwing Launcher]: Summon your Itzal
[Necramech Summon]: Summon your Voidrig
[Ciphers]: Hack lures faster.
[Squad Energy Restore] (Energy Pad): Emits pulses of energy.
[On-Call Crew]: Highly advised to help charging lures with this Tenet Cycron.
[Ancient Healer Specter]: Can heal Lures if needed.
Piloting Rank 8: Increases Archwing Speed by 20%. Helps on the first lure (East Camp).
Command Rank 9: Allows an on call crew summon from your gearwheel. Helps filling lures on the Teralyst and Gantulyst.
(optional) Command Rank 10 : Buy stronger crew members from Ticker.
(optional) Tactical Rank 8: Archwing Blink cooldown reduced by 25%.
Combat Rank 9: Operator/drifter's damage increased by 25%.
(optional) Endurance Rank 8: Operator/drifter healed by 5hp/s.
[Primed Sure Footed]
1. [Sure Footed] or [Handspring].
2. [Coaction Drift]: +1.3225x Aura Efficiency for self, and +1.15x Aura Efficiency for squad.
3. [Power Drift]: +15% Ability Strength; +30% Knowckown Resist Chance.
4. [Brief Respite]: Allows efficient Shield Gating.
[Umbral Fiber]
1. [Adaptation]: Lesser QoL - bugs in open worlds, scales over time and needs to be maintained.
2. [Rolling Guard]: Invulnerability for 3s on Dodge (7s cooldown).
[Primed Continuity] → [Primed Flow]: Increases Energy pool and synergizes with [Arcane Energize].
[Arcane Velocity]
1. [Arcane Energize]: Synergizes with [Primed Flow] to reduce/nullify energy pads usage for more cost effective runs. Also good to use if your host isn't hosting that well since pads don't always work.
2. [Arcane Momentum]: Increases sniper DPS. Good for early-game hunters with Eidolons 6x3 | Rubico Prime | Beginner.
3. [Arcane Rage]: Ensures one shot consistency at long spawn water limb.
[Eclipse]
1. [Roar]: Less cost-efficient, can't be recasted while active, but applies toallies within 8.5m.
2. [Nourish]: No reason but URU.