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Mag Prime

Arbitration Capable, Fracturing crush, Tank (no arcanes/umbrals req.)

by last updated 4 years ago

30

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

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3 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
3 Comments
Mag Prime builds
Builds by Ram

Arbitration Capable, Fracturing crush, Tank (no arcanes/umbrals req.)

This is a fully arbitration capable [Mag] build.

[Health Conversion] will stack armor up to 1350 base by picking up Health Orbs. This is awesome but you should still be keeping your shields up by casting 4 & watch your stacks

[Synth Deconstruct] & fiber on a sentinel will allow you to pick up health orbs when you're already full. [Equilibrium] is a great energy solution since you'll be swimming in health orbs.

For maximum armor strip cast crush then polarise to strip all armor permanently. otherwise it'll pop back up again once the duration of [Fracturing Crush] ends

[Adaptation] could be considered optional, I've had good success without it and it can be pretty unreliable.

  1. Absolutely must use [Synth Deconstruct] & [Synth Fiber] on a sentinel, preferably [Wyrm] (prime) with [Negate]

  2. Arcanes not necessary, I don't use them and it's still extremely effective

  3. Use broken sceptre with high attack speed if you need more reliable orbs (you don't though)

  4. https://www.youtube.com/watch?v=yQmyidjtbqM&feature=youtu.be Not my video but a demonstration with a similar build at arbitration levels.