Update Replaced Spoiled Strike with Seismic Wave. Just a straight upgrade to the damage.
Jump slam and watch the explosions pop enemies.
Tenet Exec Trait:
-Slam Attacks release a shockwave across the ground, ragdolling enemies. Shockwaves consist of up to 3 explosions that trigger every 5 meters in sequence.
-Heavy Slam Attacks release 3 shockwaves in a fan. The explosions of these Heavy shockwaves do not have radial damage fall-off.
Our attack speed is close to irrelevant, we are only heavy slamming.
Normal Shockwave
Very high crit chance (38.00%)
High attack range (2.80 m)
High crit multiplier (2.40x)
Heavy Shockwave
Very high crit chance (38.00%)
High total damage (950)
Above average attack range (2.80 m)
High crit multiplier (2.40x)
Ground Slam Attacks are now entirely Radial Damage (But wait Tenet Exec doesn't have radial fall-off...) >:) No... No it doesn't.
Ground Slam Attacks now only have one instance of damage: Slam Radial Damage! It is now the whole sum of the damage dealt by Ground Slam Attacks instead of being “additional”.
What this means is that Slam Direct Hits are no more. All the damage done by a Ground Slam Attack is now purely Radial.
Ground Slam Attack’s Radial Damage now scales with Mods
Since Slam Attacks are now purely Radial Damage, DE made its damage scaleable with Mods, when previously it wasn’t. This effectively buffs Ground Slam Attacks since you can now directly increase its damage and apply Weapon Status.
Sooooooo We now have a Slam attack doing.. mmm 130-180k slams. 3 times.. in 3 directions.. with no radial drop-off and with Melee Duplicate, we just double it all again!
Ofc it is mandatory to change the appearance of the weapon into a hammer. >.>' (Not really, but like.. Why are you not doing it?)