Revision Log:
v 1.X.X >> Build identity changes and complete build overhaul
v X.1.X >> Central idea stays; only mod order changes or major guide rework
v X.X.1 >> No change in setup; minor guide edits only
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Why do we use?
This build is designed for general use in any content.
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Arcane Update
PRIMARY >> DEADHEAD
DEADHEAD – Our best option for general use raw dps. 360 easy maintenance base damage, less recoil and better headshots
Having +headshot damage as a separate multiplier is huge tech for resource limited archguns, on top of base damage
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SECONDARY >> ENERVATE
ENERVATE – [Imperator Vandal] has very low status and will rely on pure crit damage and fire rate to do work, perfect for Enervate.
Vandal has lower than desirable crit chance that can't even guarantee a yellow with puncture but has the highest base crit multiplier (2.4x) of any archgun, practically begging for Enervate, and thanks to its high fire rate we can cycle through crit tiers very quickly, possibly into red territory
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[Hollowed Bullets] + [Critical Focus] – 140% Critical damage with both mods for use with Secondary Enervate
[Primed Dual Rounds] – Mandatory multishot
[Automatic Trigger] – Default 60% fire rate, but at a steep investment. Tradeable for Magnetic Cycle if too expensive.
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PRLB – 187 Additional base damage with a primed mod. This becomes 547% base damage with Deadhead, multiplicative with elemental mods.
- Imperator Vandal has 1.2m of base punch through in atmospheric mode only, if you feel this isn't enough or for use in Archwing / Mech modes, can swap for [Sabot Rounds]; +60 base damage and +3m punch through
[Electrified Barrel] + [Venomous Clip] + POLAR MAGAZINE – 360 Corrosive + Cold for raw DPS which is designed to perform anywhere.
Corrosive strips armor instantly up to 80%--almost all enemies tanky enough to worry about are armored-- and Cold freezes targets with additional crit damage
Cold applies a 0.1x~1.0x bonus crit damage to enemy per crit tier*, which matters because of Enervate
Remember to run [Shivering Contagion] on a Companion when possible, allows all player weapons to spread cold, including Archguns
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