Evo 2: voids guidance (incarnon spread is greater than most shotguns without)
Evo 3: retributions vessel
Evo 4: incarnon charge/elemental excess- ALWAY default to the incarnon charge perk, it makes this weapon much lmore enjoyable to use, elemental excess is only needed if you KNOW you are about to fight an archon or something with a ton of hp.
Evo 5: devouring attrition
Important:
[Shred] is here to apply punch through to base form and charge incarnon faster
[Fanged Fusillade] gives us slash weight
With heavy cal plus 4 meters of punch through, we create a pseudo aoe [Phenmor] :)
Can replace bane with vile accel