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Gyre

Pilaging Gyre - Group, Shoot and Scoot

by last updated 2 months ago

60

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
240
HEALTH
370
SHIELD
650
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,366
Guide
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Gyre builds
Builds by Neudezign

Pilaging Gyre - Group, Shoot and Scoot

GENERAL USE:

Testing with a Kitgun ([Sporelacer]) that utilizes Residual Shock, trying to find a playstyle and synergy between the weapon, Theorem Demulcent and [Archon Stretch].

Note: Residual Shock: 20% chance to spawn an electrified spike for 12s applying electricity status, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.

Note: Theorem Demulcent: Standing in a zone created by a Residual Arcane increases weapon damage by 12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.

Note: Archon Stretch: +45% Ability Range Abilities that deal Electricity Damage restore +2 Energy/s over 5s.

This kitgun is meant to have high CC and CD with good fire rate, while improving Status chance from WF Archon shards. The base toxin gives options to mod the weapon for either viral, corrosive or gas.

Chamber - Sporelacer
Grip - Palmaris
Loader - Splat

KITGUN: - Hamster Huey
SECONDARY: - Grimoire

This build merely represents one way this frame can be modded and utilized. I highly encourage you to experiment and try different things.

ARCHON SHARDS:

(2) Tauforged Crimson shards for +75% primary status chance, (1) Tauforged Azure shard for +225 shield capacity and (2) Tauforged Violet shards for +30% ability damage on enemies affected by electricity status.

COMPANION:

Diriga