Created by F1ameBlade
Dispensary
The entire focus of this build is to cast a massively high ability strength dispensary, which gives your teammates more orbs. With over 400 strength from the passive, you have a small chance of spawning three orbs for teammates rather than one or two, a significant help for frames that are unable to roam for energy orbs, or are unable to spam energy restore pads.
You save a bit of energy by casting your anchor, casting two grenades, and then casting your Dispensary, rather casting three grenades and a Dispensary, due to the energy reversion when anchor expires.
You can use your other abilities, but always ensure you have an eye on your Dispensary's cooldown along with your energy bar.
It costs 281 energy to do the full anchor loop, which refunds 156 back.
It costs 187 energy to cast 3 grenades into a Dispensary.
I don't run [Energy Conversion] because you already have a lot going on managing casts, but try it out at your discretion.