First time making a big build so here we go:
[Khora Prime]: (i tried to do as little forma as possible so an aura forma is needed :( so other than that 2 normals just for khora, i'll check then I finish everything its like 10ish forma altogether)
Aura:
-Brief Respite (shield gating)
Exilus:
-3 options: Primed sure footed (complete knock down res), cunning drift (range + mov speed), power drift (str + some knock down)
Mods:
-Equilibrium b/c Lycath's hunt
-overextended
-accumulating Whip claw
-rolling guard (can be subbed with adaption)
-augur reach (helps with shield gating)
-pilfering strangle dome (if you care about looting use this other wise sub it out for augur message or secrets for better shd gating or other str mod like blind rage (just remember to spam Lycath's hunt and primer))
-archon stretch (for range, why archon? on the pets you will use shock collar so they will give you free energy :) )
-don't do archon continuity its effect doesn't work with whip claw
Arcanes:
-Arcane fury (should be oblivious)
-molt augmented (str effects whip claw dmg) (can change for energy arcane or crit chance/dmg arcanes if its missing)
Focus school
-Naramon (after you max out the first option the rest is just up to you're play style)
(will add a separate link for each for an example later)
Primary: strun (optional)
-mod for crit and multi shot
-mod for viral
-use for arbitrations if you cant hit the floating guys
Secondary: (must be primer) (epitaph or kuva nuker) (I like the epitaph a bit more)
-mod for status chance, viral, fire, multi shot, shd gating mods, the blast radis mod if you can
Melee: (any but I use the duel keres primes) (best is venka prime best of x13 combo instead of x12) (STAT STIK)
-mod for crti chance and dmg, status chance, then choose corrosive(grineer) or slash(anyone else),
-use a different stat stik if you have good rivens make sure it either does mutli hit attacks or high attack speed
Companions: (they will be modded differently but it doesn't need to be)
-Venri (MUST) mod: hplink, [Primed Animal Instinct], primed pack leader, synth fiber and deconstruct, tek assult, hunter recovery, shock collar, fetch, then anything for the last one
-Smeeta (optional) Mod: same as but with smeeta mods for the last one
-Panzer (optional) mod same but add viral quills and panzer devolution
-[Shade] (optional need to test, for afk stuff)
Shards:
dmg: all red tau (crit dmg)
balance: 2 blue (energy), 1 orange (cast speed), 2 red (crit dmg) all tau (one red can be swapped out if you use power drift since your movement is a bit weird)
Gear:
-decaying dragon key (minus shd or better shd regen, shd gating item) (must)
-necramech (mod to the best of your abilities) (all optional from here on btw)
-scanners and traps,
-glyphs (nightwave)
-archwing and other open world items
-trinity Spector that's modded for ev (or other energy frames)
Good for;
-tanking, looting, killing, solo and team (corrosive is best all rounder with what I have)
Bad for:
-spy, index (if pets have fetch but only in solo mode), archwing stuff (obiv)
-can be a bit touch and go with archon hunts b/c you need to keep up the combo and molt augmented built to 250 stack and the boss isn't actually effected by whip claw :( (thats why we have the strun)
-not exacly cheap when you add all the other weapons and companion and etc... (tried to make it as cheap and good as possible)
How to play:
1. Build combo (e/melee button)
2. Gather enemies (2nd ability)
3. Primer ([Epitaph])
4. Use Lycaths [Hunt] and grab hp orbs
5. (combo should be 6 or higher from this one group, assuming it's steel path) Use you're 4th, spam 1 or repeat until it's x12 or 13 combo
6. Spam 1 (kill), 2 (maintain combo, 1 should already do this but incase your teammates steal kills too quick) 3 (for energy and hp), 4 (for loot)