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Kullervo

Flashing Blades Kullervo | General Steel Path and Endurance

by last updated 11 days ago

40

Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
1,205
SHIELD
0
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
650
Damage Reduction
68.4%
EFFECTIVE HIT POINTS
3,816
Guide
27 Comments
Kullervo builds
Builds by ninjase

Flashing Blades Kullervo | General Steel Path and Endurance

SP General Use and Endurance (i.e. level 500 to 9999) focused [Kullervo] melee build.

UPDATE JUNE 2025
Arcane Persistence gives basically 2s leeway if Overguard breaks and [Volatile Recompense] has not yet hit an enemy.
The combination of [Volatile Recompense] and Arcane Persistence should make you comfortably immortal all the way to levelcap. If you feel like you want even more backup survivability, add more health in with [Vitality]. Note you will need either Stand United in Aura or ONE normal armor shard to hit 700 armor. We don't worry too much about heat/corrosive/magnetic status since overguard blocks status effects, so it should be rare to get hit by status in between overguard.

HELMINTH

Subsume over 4:

  • Nourish - gives energy multiplier allowing you to sustain 45% efficiency better and gives extra viral elemental damage
  • Shock - [Shock Trooper] augment allows you to apply electric to certain melees to take advantage of melee influence better e.g. Syam, Hate Incarnon.
  • Breach Surge - creates cascading sparks via collective curse
  • Silence - briefly stuns enemies for 2s and prevents special abilities such as eximus and acolytes (particularly violence). [Savage Silence] augment is optional as it forces 700% melee stealth multiplier but only during the 2s stun animation.

VARIANTS

Pure mecha 4 ability DPS: https://overframe.gg/build/494140/

PLAYSTYLE

  1. Tap 1 on an enemy for Wrathful Advance to teleport you to that enemy, heavy attack then gain a FLAT ADDITIVE 400%+ crit chance boost to your melees for about 12s. ALTERNATIVELY if you are not using a heavy spam weapon, invert tap/hold controls and use Tap 1 to teleport around while benefiting from the crit boost.
  2. Tap 3 for Collective Curse to curse a large group of enemies in a 65 degree cone over an huge 60m range. Attacking any of these cursed enemies with his 4 or a x12 heavy attack i.e. either manually or using 1, will transfer 100% of the damage to all other cursed enemies (only the instance of initial hit and resulting bleed damage but not the slash status itself).
  3. Keep 2 active as needed
  4. If not subsumed over, Tap 4 for Storm of Ukko to create a 23m zone of slash damage and slash procs which can deal slash damage + status to enemies, stun enemies and generate combo to maintain you at x12.

BUILD SPECIFICS

Duration
Positive duration is mainly needed for the cc buff from 1. 3 and 4 both have quite long duration already so we don't need to go to excessive.

Efficiency
[Primed Flow] and [Equilibrium] help sustain negative efficiency. Voltaile recompense means you save energy on needing to cast 2. If you have energy issues, consider adding streamline. Other energy sources include Zenurik, Archon Stretch (proc via Diriga/Hound), [Grimoire] [Xata Invocation], Primary Exhiliarate, [Emergence Dissipate], Zenurik, [Tenet Glaxion]

Range
Range is needed for the radius of 3 and 4.

Strength
A strength threshold of 200% lets Collective Curse distribute 100% of damage so this is all we really need to hit, but the higher your strength the bigger crit buff you get from Wrathful Advance.

Aura
Completely flexible.
[Corrosive Projection] reduces armor by 18% which is effectively a 1.8x damage multiplier.
[Growing Power] gives minor strength boost
[Steel Charge] gives highest mod capacity and minor additive melee damage

Exilus
Completely flexible.
[Cunning Drift] for more range, [Power Drift] for more strength
[Firewalker] for mobility

Arcanes
Arcane Persistence gives leeway
Arcane [Fury] gives melee damage
Arcane Strike gives melee attack speed
Molt Augmented gives more strength to boost wrathful advance

Archon Shards
1 to 2 Cast Shards
1 normal armor shard
Remainder into Tauforged Violet Melee Crit Damage shards or Parkour Velocity for mobility

ARSENAL

We can use melee weapons with Pure Heavy spam x5, Hybrid x12 heavy or x12 Heavy Spam builds best with Kullervo's Wrathful Advance auto heavy attack.

HEAVY SPAM:

HEAVY SLAM:

GLAIVES

HYBRID x12 LIGHT ATTACK:

OTHER: