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[011] INCARNON Hate Build/s | 12x Light Attack, 4x/12x Heavy & 12x Projectile (Gas/Heat)

by last updated 2 years ago

860

Hate is a scythe with a cruel blade, wielded by The Stalker.

13 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
0.92
CRITICAL CHANCE
30%
CRITICAL DAMAGE
2.5x
RANGE
2.80m
RIVEN DISPOSITION
1.10
STATUS CHANCE
20%
DAMAGE
 IMPACT
34.5
 PUNCTURE
34.5
 SLASH
161.0
TOTAL Damage
230.0
AVERAGE HIT
333.5
SUSTAINED DPS
305.7
Guide
2 Comments
Hate builds
Builds by H_ex

[011] INCARNON Hate Build/s | 12x Light Attack, 4x/12x Heavy & 12x Projectile (Gas/Heat)

Nulla. Introduction:


Introduced: 28/05/2023.

[Hate] was good and now it can be considered the best weapon of its type. Please take the time to read and welcome a total of 7 different setups for the [Hate] Incarnon. Comparison at the bottom.


I. Unlisted Recommendations:


Primary/Secondary AoE Primer:
A primer is the term used to describe another weapon (external source) that is allotted to the role of applying multiple status effects before using your primary weapon of DPS. Most melee builds will heavily benefit from not only the viral status effect but also from additional unique statuses since they will be running the mod Conditional Overload resulting in a significant increase of DPS.


II. Flex Slots:


• Berserker Fury: Primed Fury, Quickening, Gladiator Vice.
• Primed Reach: [Spring-Loaded Blade], [Reach].


III. Different Setups Rundown:


1. 12x Light Attack (Slash) (AoE):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Resolute Force.
Evo IV. Absolute Dominion.

Refer to the default config above.

2. 12x Heavy Hybrid (Slash) (AoE):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Swift Break or Resolute Force.
Evo IV. Absolute Valor.

Remove: [Weeping Wounds], [Organ Shatter], [Gladiator Might].
Substitute: [Sacrificial Steel], [Amalgam Organ Shatter], [Reflex Coil].

3. 12x Heavy Attack (Slash) (Single Target):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Swift Break or Resolute Force.
Evo IV. Absolute Valor.

Remove: [Berserker Fury], [Primed Reach], [Organ Shatter], [Gladiator Might]. (Optional: [Weeping Wounds]).
Substitute: [Quickening], [Sacrificial Steel], [Amalgam Organ Shatter], [Reflex Coil]. (Optional: [Gladiator Vice]).

*The build relies on killing via forced procs from its stance. A bonus if you can headshot.

4. 12x Light Attack/Projectile (Gas) (Grouping) (Armor Strip):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Resolute Force.
Evo IV. Absolute Dominion.

Remove: Primed Reach.
Substitute: Virulent Scourge.

5. 12x Light Attack/Projectile (Heat) (Armor Strip):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Resolute Force.
Evo IV. Absolute Dominion.

Remove: Primed Reach.
Substitute: Molten Impact.

6. 12x Light Attack/Projectile (Raw Viral) (Armor Strip) (Single Target):

Evolutions:
Evo II. Swordsman's Flourish or Stalker's Legacy.
Evo III. Resolute Force.
Evo IV. Absolute Dominion.

Remove: Primed Reach, Weeping Wounds.
Substitute: North Wind/Vicious Frost, Primed Fever Strike

7. 4x Heavy Attack Spam (Slash/Viral) (AoE):

Evolutions:
Evo II. Stalker's Legacy.
Evo III. Swift Break.
Evo IV. Absolute Valor.

Remove: [Condition Overload], [Blood Rush], [Weeping Wounds], [Organ Shatter], [Gladiator Might] or [Primed Reach].
Substitute: [Corrupt Charge] (r3), [Sacrificial Steel], [Sacrificial Pressure] (weaker alt: [Primed Pressure Point]), [Amalgam Organ Shatter], [Reflex Coil].

Between 12x Light, 12x Heavy, 12x Projectile and 4x Heavy, the lattermost is the most impractical, but all for the Stalker Cosplay, right?
In actuality, removing Corrupted Charge (r3) instead of Primed Reach/Gladiator Might would output more DPS than above, but removes the "4x Heavy Spam" notion, hence why it's kept, but if you don't mind 2x-3x instead of 4x, then you are rewarded with slightly higher DPS (~10% increase).


IV. Other Factions:


Corpus:

12x Light Attack:
Remove: Primed Smite Corrupted, [Gladiator Might].
Substitute: Primed Smite Corpus, Primed Fever Strike.

12x Heavy Attack (AoE):
Remove: Primed Smite Corrupted, Blood Rush/[Sacrificial Steel].
Substitute: Primed Smite Corpus, Primed Fever Strike.

12x Projectile (Raw Radiation):
Remove: Primed Smite Corrupted, Molten Impact/[Virulent Scourge].
Substitute: [Primed Smite Corpus], [Primed Fever Strike].

4x Heavy Spam:
Remove: Primed Smite Corrupted, [Primed Reach] or [Gladiator Might].
Substitute: Primed Smite Corpus, Primed Fever Strike.

*In actuality, removing Corrupted Charge (r3) for Primed Fever Strike instead of Primed Reach/[Gladiator Might] would output more DPS than above, but removes the "4x Heavy Spam" notion, hence why it's kept.

Infested:

12x Light Attack:
Remove: Primed Smite Corrupted, [Weeping Wounds], [Gladiator Might].
Substitute: Primed Smite Infested, Primed Fever Strike, Shocking Touch.

12x Heavy Attack (AoE):
Remove: Primed Smite Corrupted, Blood Rush/[Sacrificial Steel], [Reflex Coil].
Substitute: [Primed Smite Infested], [Primed Fever Strike], [Focus Energy].

12x Projectile:
Remove: Primed Smite Corrupted, [Primed Reach], Weeping Wounds.
Substitute: Primed Smite Infested, Shocking Touch, Primed Fever Strike.

4x Heavy Spam:
Remove: Primed Reach/[Gladiator Might], [Reflex Coil].
Substitute: Primed Fever Strike, Focus Energy.

*In actuality, removing Corrupted Charge (r3) for Primed Fever Strike instead of Primed Reach/[Gladiator Might] would output more DPS than above, but removes the "4x Heavy Spam" notion, hence why it's kept.


V. Final Notes & Calculations (%) (Non-Quantised):


Incarnon [Hate] Final Evolution Comparison Table:

[Hate] Projectile Simulacrum Notes:

• Projectiles are triggered by grounded light attacks, not on heavies or aerial light attacks...
[Hate] projectiles will not shoot from the combos: Abysmal Automaton (Reaping S.) and Dying Light (Stalking F.)
• Vulnerable to Self-Stagger
• Base Damage: 65, AoE Base Damage: 65.
• AoE Radius: 5m.
• Projectile itself is IPS, AoE is pure Heat.
• Detonation delay of 500ms

Is the [Hate] Projectile affected by:

Melee Mods:

[Condition Overload]? yes (multi to sources of universal damage (like Arachne), not modded, does not affect AoE )
[Primed Pressure Point] (Base damage mods): no.
• Critical Mulipliers: yes.
• Elemental Mulitpliers? yes.
• Stance Multipliers? yes.
• Attack Speed? not directly (projectile speed is not affected, but rate of projectiles from melee swings are).
• AoE Range? no, not affected by [Reach].
• Projectile Damage Falloff? no.
• AoE Falloff? yes.

Arcanes:

• Arcane [Fury]? no.
[Vigorous Swap]? yes (single dip).
• Arcane Arachne? yes (single dip).

Abilities:

• Elemental % (Nourish): yes.
• Navigator? yes.
• Mirage Clone? no.
• Mag Bubble-able/[Xata]? no.
[Zephyr] Projectile Speed? no.


VI. Log (dd.mm.yyyy):


• 30/05/2023 - build made
• 04/07/2023 - build updated to Update 33.5: The Seven Crimes of [Kullervo].